Questmaster:
Lord Agrippa [
Runic Castle]
This quest is called 'Alliance Atlantis', for Adventurers levels
180 to
240.
Description of Alliance Atlantis:
As soon as I heard about a newfound city called Atlantis, I began sending
Adventurers out there to investigate. I am confident now that I have enough
information about Atlantis to take the next step. I want you to venture out
there and invite the leader to a meeting in one week's time so we can
discuss alliances. I believe they would be a good alliance to have. Also,
I want you to gather together some information about Atlantis' history to
perhaps impress my visitor with my knowledge of their land. May the Powers
guide and protect you!
Upon successful completion of this quest you can receive up
to
85 quest points,
10 practice points,
50000 experience points, and
40000 gold pieces.
You have
400 minutes remaining to complete this quest.
Alliance Atlantis consists of:
Phase 2: Visit
A mermaid.
From the NW corner of atlantis the Mermaid is east and north. —
Cupcake
Phase 9: Visit
A deepspawn protector.
Go all south from the fountain, then east. From the chief thief's room, search to find a hidden east. This area is CPK. Take the north path past the dizzies until you can go down. The deepspawn protector is there. —
Thralk
Phase 10: Visit
The master paladin.
On the Western side of the Temple of Nadazar, which is in the Northeastern corner of Atlantis. —
Thralk