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Cwn Annwn

Quest: Interesting Irda

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This quest is called 'Interesting Irda',
for Adventurers levels 120 to 180.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
When an adventurer level 120 or 180 wants to learn more about his or her
abilities, a multiclass is often in order. Adventurers often come to me,
seeking advice on how he or she would go about multiclassing, and I always
reply the same way. "Go to Irda Isle, enter the Proving Grounds, and gather
Tourmalines!" Proving Grounds, and gather Tourmalines!" About the people
that live there and places to go. This way, when I tell an adventurer to go
there, I can be more specific in my advice! Be quick and you will be
rewarded well, as I am a busy man!
Upon successful completion of this quest you can receive:
*Up to 80 quest points, 6 practice points, 28,000 experience points,
 0 build points, 0 piety, and 10,000 gold pieces.
You have 500 minutes remaining to complete this quest.
Interesting Irda consists of:
Phase 1: Visit Fisherman Joe.
Phase 2: Journey to Inside the Dockhouse.
Phase 3: Journey to The Temple of the Mad Overlord.
Phase 4: Journey to At the Courtyard Fountain.
Phase 5: Journey to Standing in the Massive Throne Room.
Phase 6: Visit A greater demon.