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Cwn Annwn

Quest: Lurking in the Dungeon

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This quest [730] is called 'Lurking in the Dungeon',
for Adventurers levels 160 to 241.
Lord Maldra [Maldra Keep] is the master in charge of this quest.
This great Dungeon is home to one of the most ferocious beasts known to
exist anywhere in Alyria. Countless creatures, most notably the three
guardians of the artifacts, guard it. I'm not going to ask you to go up
against the guardians, but I would like you to eliminate some of the weaker
creatures so that I may send others to go in later and exterminate the rest.
If I can clear out this nest of creatures perhaps the Dungeons can be put to
some use for my forces. It may well fit in well with my plan to defeat that
cursed Agrippa! Get going if you expect a reward for your work!
Upon successful completion of this quest you can receive:
*Up to 68 quest points, 7 practice points, 24,000 experience points,
 0 build points, 0 piety, and 8,000 gold pieces.
You have 200 minutes remaining to complete this quest.
Lurking in the Dungeon consists of:
Phase 1: Journey to Entrance to Dungeon Deceit.
Phase 2: Defeat A harpy.
Phase 3: Defeat A scourge eater.
Phase 4: Defeat A zombie.
Phase 5: Defeat A scavenger.
Phase 6: Defeat A familiar.
Phase 7: Defeat An evil shaman.
Phase 8: Journey to Diamond Halls.
Phase 9: Defeat A skeleton.