skip navigation

Welcome, Guest [log in · register]
Cwn Annwn
Search Type Keywords Sorted by
Questmaster: Lord Telleri [Tellerium]
This quest is called 'Guard Duty', for Adventurers levels 20 to 59.
Description of Guard Duty:
Tellerium's many thriving industries are constantly attracting new
residents and encouraging development. One of the reasons why so many
people enjoy living in Tellerium is because they know it is a pretty safe
place, policed by some of the best guards in the land. In order to maintain
such a high standard, our police force is constantly being tested to ensure
that they can handle difficult situations. I feel that it is about time for
a review of their capabilities, and a healthy adventurer such as you should
provide an adequate challenge for them. Your task will be to locate the
following city employees, and spar with them to simulate an emergency that
would require combat. Perhaps they'll even be able to teach you a few
things about fighting!
Upon successful completion of this quest you can receive up
to 36 quest points, 3 practice points, 28000 experience points, and 3400 gold pieces.
You have 160 minutes remaining to complete this quest.
Guard Duty consists of:
Phase 1: Defeat A vigilant prison guard.
This mobile can be found in the Tellerium Prison just off of the southern end of Draper Street. — Siege
Phase 2: Defeat A tellerium guard.
This mobile can be found wandering the streets of Tellerium. — Siege
Phase 3: Defeat A sailor.
Several varieties of 'sailor' in tellerium, the one this is referring to is 'a drunken sailor' found in several taverns, one of which is Sailors Haven (s,s,e,n of Intersection of Gulf and Felstaff) — Ghostalker
There are 4-5 different types of sailors that spawn in the tavern. Just look at them til you find the one that is just 'a sailor', he has the same room description as the drunken sailors. — Ghostalker
Phase 4: Defeat The lighthouse keeper.
Top of the lighthouse on Beacon Place — Ghostalker