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Cwn Annwn
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Questmaster: Lord Maldra [Maldra Keep]
This quest is called 'The Walls Have Ears', for Adventurers levels 210 to 241.
Description of The Walls Have Ears:
It is important for my realm's welfare that I keep up to date with what
is happening elsewhere in the Alyria.. Consequently, I have strategically
placed spies in key locations. I have just finished training a new batch of
recruits who will be even more effective than my present ones. However, I
fear that my current spies will be angry when they find that I've others to
do their work, so I want you to discretely dispose of some of my current
spies, in Rune and Sigil, and make sure that all bodies are hidden well.
Once you are done, return and report back to me and I will reward you well.
Upon successful completion of this quest you can receive up
to 65 quest points, 8 practice points, 36000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
The Walls Have Ears consists of:
Phase 1: Journey to Towne Dump.
Also can be off of Solomon to the north in Rune. — Nemix
Phase 2: Defeat Murmur.
wanders west of rune recall. — Kirali
Phase 3: Defeat The young student.
Found in the Rune Library. — Nemix
Phase 4: Defeat The guardian.
guardian wandering sigil castle. — Kirali
Phase 5: Journey to A Narrow Sewer.
This is the sewer in Sigil leading to Ilandrama Library. — Kirali
Phase 6: Visit The clan leader.
There is one or two CPK rooms in this passage and a few dizzies, its at the 6 east from the northwest corner of the keep and south through the wall. Search south and follow the path. At the locked door talk to the guy, Blue is the correct key. — Nemix