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Questmaster: Lord Vendredi [Sigil]
This quest is called 'Go Around The Evil!', for Adventurers levels 121 to 180.
Description of Go Around The Evil!:
Ever since Atlantis was discovered, curious adventurers have ventured
there to find out what lies beneath the ocean's surface. While most of the
adventurers have enjoyed themselves and returned to Sigil safe, however,
there have also been many people that have returned badly wounded, and even
some that never made it back. I have discovered that simply going there and
trying to wipe them all out will never work. That is why I came up with the
idea of you mapping out Atlantis. On the map will be where the more
dangerous creatures tend to live, so adventurers can ensure they stay out of
their way, and hopefully we will lose no more citizens to the deadly
creatures beneath the ocean. Return to me, having completed the quest, and
you shall receive a reward well worth the effort. May the Powers guide and
protect you!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 11500 experience points, and 9000 gold pieces.
You have 271 minutes remaining to complete this quest.
Go Around The Evil! consists of:
Phase 1: Recover a page of parchment.
At the Post Office — Vur
Phase 2: Recover a quill pen.
At the Post Office. — Vur
Phase 3: Journey to The Center Square of Atlantis. [Ambiguous] (database link may be wrong)
Phase 4: Journey to The Poor Quarter of Atlantis. [Ambiguous] (database link may be wrong)


All south, all east from the down into Atlantis. — Vur
Phase 5: Defeat A merman thief.
In a hidden room past the Chief Theif of Atlantis. Beware, it is CPK. — Vur
Phase 6: Defeat A white shark.
Wondering around the streets of Atlantis. — Vur
Phase 7: Defeat A great white shark.
In the Ocean. Usually in the darker blue. — Vur