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Cwn Annwn
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Questmaster: Lord Vendredi [Sigil]
This quest is called 'Guard Duty', for Adventurers levels 180 to 239.
Description of Guard Duty:
The city of Sigil has long been a fairly safe place for residents and
visitors alike. Our experienced and loyal police forces are dedicated to
keeping the people safe. However, we are a bit concerned that since they
have never faced a real challenge, our guards might not be able to handle
serious problems if they ever arose. Therefore, we are supporting a new
training program in conjunction with Vospire, a city to our northwest. The
guards of Vospire are well known for their combat ability and bravery, and
we feel that some training with them would greatly benefit the guards of
Sigil. Your task will be to meet up with a local agent of law enforcement,
and travel to Vospire for some sparring practice with the guards there.
Successful completion of this mission will help improve the safety of all of
Sigil's residents.
Upon successful completion of this quest you can receive up
to 46 quest points, 4 practice points, 24000 experience points, and 5300 gold pieces.
You have 160 minutes remaining to complete this quest.
Guard Duty consists of:
Phase 1: Rescue A crimson guard.
Sigil Castle. — Siege
It's the knight sentry of the Order of the Burning Hand is here on guard duty your looking for, in the Guard Room. — Deshy
Phase 2: Journey to Vospire City Hall.
Northwest of town square in Vospire — Grumble
On one of the streets north of town square in Vospire — Grumble
Its on Baltor its the only south on the west side — Spokend
Phase 3: Defeat A knight of Vospire.
Castle of Vospire — Azazeal
Phase 4: Defeat The Warden.
Vospire - Located in the prison on the western end of Landus. — Grumble
Phase 5: Journey to Path Through an Ancient Grove. [Ambiguous] (database link may be wrong)
Intersection of North Arnica and Park (South) — Kirali