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Cwn Annwn

Quest: Kolvir Identities

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This quest [2398] is called 'Kolvir Identities',
for Adventurers levels 240 to 241.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
New Kolvir, a recently discovered town, is inhabited by many different
identities, each with his own interesting story. Before I took command of
Rune, I frequented numerous bars throughout the land so that I could hear
all the old-timers' tales. I would appreciate you going into New Kolvir and
documenting their stories for a future tome I plan to write. Seek out as
many locals as you can for this project. However, don't be afraid to talk
to some of the lesser known people, for they often have the best tales to
tell. You may also need to visit some of their shops to find good tidbits!
Literature is the greatest gift we can give our descendants. May the Powers
guide you!
Upon successful completion of this quest you can receive:
*Up to 80 quest points, 6 practice points, 0 experience points,
 0 build points, 0 piety, and 14,000 gold pieces.
You have 250 minutes remaining to complete this quest.
Kolvir Identities consists of:
Phase 1: Visit Sir Melvin.
Phase 2: Journey to New Kolvir's War Supplies.
Phase 3: Journey to Kolvir's Grand Armory.
Phase 4: Visit Fir Stonehammer.
Phase 5: Visit A New Kolvir castle guard.
Phase 6: Visit A feeble old man.