Questmaster:
Baron Nezak [
Towne of Decara]
This quest is called 'Die In A Fire', for Adventurers levels
241 to
241.
Description of Die In A Fire:
Agent, I assure absolutely everyone that something seriously sinister lurks
deep within the bowels of Mount Hellbent- neither the saurians nor the mages
nor the evil one, but something worse. I cannot name this nameless thing,
but every inch of the place has been combed over- nearly. Agent, you shall
risk your neck going into those bits unexplored, unseen. Let death not
frighten you, only my wrath should you return having failed.
Upon successful completion of this quest you can receive up
to
390 quest points,
39 practice points,
0 experience points, and
97500 gold pieces.
You have
900 minutes remaining to complete this quest.
Die In A Fire consists of:
Phase 1: Journey to
Tumbling Down the Slope.
39 phases total.... all in hellbent
*The item 'the fragmented remnants of a powerful artifact'.
*The item 'the fragmented remnants of a powerful artifact'.
*The item 'a piece of concentrated astral energy'.
*The Mark of Hilarity! —
Ronfar
Best to find a shaman or witch who can summon shade. trainer is in pc (carson) and have them summon your shade.. this will allow you to run in person then die, get summoned then die. You no longer seem to be able to summon shades from DT's.
I would recommend a res and a shade summon so you can do two at once.. preferably with decara house or ship so you can run from the bottom up once you clear the 1st 4 floors. —
Tamlin
The item rewards were removed. Confirmed by Duende. —
Alondra
Phase 2: Journey to A Large Nest.
This is on the FP slope side. —
Aerii
Phase 4: Journey to Falling Down Into the Crater.
No hint for this phase yet.
Phase 5: Journey to A Crumbling Cliff Ledge.
No hint for this phase yet.
Phase 6: Journey to A Sneaky Pirate Trap.
No hint for this phase yet.
Phase 7: Journey to Falling Down Into the Crater.
No hint for this phase yet.
Phase 8: Journey to An Unstable Section of the Floor.
No hint for this phase yet.
Phase 9: Journey to Falling Down Into the Crater.
No hint for this phase yet.
Phase 12: Journey to A Steamy Chamber.
One of the DT's on the same level as the Safe. —
Aerii
Phase 13: Journey to A Steamy Chamber.
One of the DT's on the same level as the Safe. —
Aerii
Phase 14: Journey to A Steamy Chamber.
One of the DT's on the same level as the Safe. —
Aerii
Phase 15: Journey to A Steamy Chamber.
One of the DT's on the same level as the Safe. —
Aerii
Phase 16: Journey to
Into the Fire.
Tricky. Illusionary south once you go all south (just before the central DT) in that one tunnel, then go up to, you walk south through the wall into this one. —
Siege
Phase 26: Journey to Into the Fire.
No hint for this phase yet.
Phase 30: Journey to Engulfed In Flames.
No hint for this phase yet.
Phase 32: Journey to Trapped Underwater.
No hint for this phase yet.
Phase 33: Journey to A Sea of Waking Dreams.
No hint for this phase yet.
Phase 34: Journey to A Sea of Waking Dreams.
No hint for this phase yet.
Phase 35: Journey to A Sea of Waking Dreams.
No hint for this phase yet.
Phase 36: Journey to A Sea of Waking Dreams.
No hint for this phase yet.
Phase 37: Journey to A Sea of Waking Dreams.
No hint for this phase yet.
Phase 38: Journey to A Sea of Waking Dreams.
No hint for this phase yet.
Phase 39: Journey to A Sea of Waking Dreams.
No hint for this phase yet.