Quest: How Do They Manage?
This quest is called 'How Do They Manage?',
for Adventurers levels 121 to 180.
Lord Vendredi [Sigil] is the master in charge of this quest.
Recently, I have been researching about Atlantis, an underwater city in
the far southeast of Alyria. I was curious as to how they got their foods
that come with farming land. I have been investigating this for a while but
I found no answer to my question. The only thing left to do now is to
personally ask the King of Atlantis and find out exactly how they handle it.
I need you to venture to Atlantis and do this task for me. Also, take with
you, some samples from our crops to give to the people of Atlantis as a gift
I can assure you this will not be a waste of time. May the Powers guide and
protect you!
Upon successful completion of this quest you can receive:
*Up to 65 quest points, 6 practice points, 25,000 experience points,
0 build points, 0 piety, and 15,000 gold pieces.
You have 173 minutes remaining to complete this quest.
How Do They Manage? consists of:
for Adventurers levels 121 to 180.
Lord Vendredi [Sigil] is the master in charge of this quest.
Recently, I have been researching about Atlantis, an underwater city in
the far southeast of Alyria. I was curious as to how they got their foods
that come with farming land. I have been investigating this for a while but
I found no answer to my question. The only thing left to do now is to
personally ask the King of Atlantis and find out exactly how they handle it.
I need you to venture to Atlantis and do this task for me. Also, take with
you, some samples from our crops to give to the people of Atlantis as a gift
I can assure you this will not be a waste of time. May the Powers guide and
protect you!
Upon successful completion of this quest you can receive:
*Up to 65 quest points, 6 practice points, 25,000 experience points,
0 build points, 0 piety, and 15,000 gold pieces.
You have 173 minutes remaining to complete this quest.
How Do They Manage? consists of:
Phase 1: Visit King Triton XVII.
Phase 5: Visit A poor merman.