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Cwn Annwn

Quest: Prove Yourself

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This quest [32017] is called 'Prove Yourself',
for Adventurers levels 100 to 250.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
In order to MULTICLASS you will need Lord Agrippa or another quest
master to help you with the magical cost involved. Each time you
MULTICLASS the magical cost involved in retaining the knowledge of the
skills and spells of your previous classes increases. Visit a couple useful
shops here on Baron Bloodbane's grounds. Then, make your way to the proving
grounds themselves. You can follow the moat around to a lake to the east.
The evil magic possessing this island has twisted the once easily accessible
mine entrance into a dangerous dungeon accessable only by finding the hidden
passage in the castle moat. Once inside the proving grounds, move with
caution. A true master of their class can move in and out of the proving
grounds effortlessly and without dying.

+++Turn in this quest complete to Lord Agrippa to complete the last
phase of your Class Achievement Quest.
Upon successful completion of this quest you can receive:
*Up to 50 quest points, 7 practice points, 45,000 experience points,
 5 build points, 0 piety, and 12,000 gold pieces.
You have 1000 minutes remaining to complete this quest.
Prove Yourself consists of:
Phase 1: Journey to The Castle Treasury.
Phase 2: Journey to Mava's Magical and Wonderful Spell Shop.
Phase 3: Journey to At the Courtyard Fountain.
Phase 4: Journey to The Temple of the Mad Overlord.
Phase 5: Journey to A Well-Traveled Path.
Phase 6: Journey to On the Sandy Ground.
Phase 7: Journey to A Small Trail.
Phase 8: Defeat A hairy bugbear.
Phase 9: Defeat A giant boring beetle.
Phase 10: Defeat A giant bat.
Katran
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You can die on this quest without losing it. Confirmed. :p
Katran
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Update:

You can receive the 15th quest by saying "proving grounds" to Chives on Irda Isle. If you become an Archon before completing Quest: Prove Yourself [32017] you will be unable to complete this quest.
Katran
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'Proving grounds' you say to Chives.
'Aren't you quite the adventurer?' Chives asks you. 'Your travels have brought you to this castle, looking for a way to master your class. All you need is a way to prove yourself, I'm assuming?'
'Ever since Baron Bloodbane's mining project met with magical disaster, it has been quite a dangerous place.' Chives says to you. 'The brave can still venture down there to mine Tourmalines. By returning to Lord Agrippa after completing this quest, you will prove to be a master of your class!'
You have been granted the Standard Quest: Prove Yourself.


This quest is obtained from Chives but must be turned in to Lord Agrippa.
Taliesyn This is an ACHIEVEMENT. The Goal Quests must be completed.
Quest #32017: Prove Yourself (10/11 goals complete).
Time Remaining: 958 Alyrian minutes.
Quest #32017: Prove Yourself (10/11 goals complete).
Time Remaining: 958 Alyrian minutes.


This is just an example...but you must complete the phases for each quest master at the same time. So: enter room/leave room return x amount of times for however many it shows up with on your quest status. same with killing the mobs....don't forget to leave tourms in your inventory for each phase.
Taliesyn correction: this was a bug. Should only give 1 quest at a time from chives. if you receive multiple you only have to complete one set of phases. My appologies.
Karnifax
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it seems dying now ends the quest.

[**][-/]<1889hp 2355sp 1765st>
You panic, and attempt to flee.

In the Valley lake - - -
(-------------------swim drink-water underwater---) - <---(M)---> -
- - -
Visible Exits: None.
[gmcp #60908]
A grinning skull rolls about in the torrential currents.
Some old bones of a dead human lay strewn about here on the lake floor.
A rusty broken sword lays on the lake floor covered in algae.
A statue of an adventurer who has long since perished.
*An algae covered skeleton of a lost adventurer lies on the lake floor.
*An algae covered skeleton of a lost adventurer lies on the lake floor.
*An algae covered skeleton of a lost adventurer lies on the lake floor.
You pant and gasp, trying to catch your breath.

[-1, -1]
0 0 -12
[**][-/]<1889hp 2355sp 1753st>

[CLAN] Karnifax has been slain!
You are no longer on the quest, 'Prove Yourself'.
HASTE off > You feel your movements slow to normal.
STONE SKIN off > Your skin feels soft and pliable again.
PASS DOOR off > You are no longer translucent.
SANCTUARY off > The white aura surrounding you fades away.
DETECT INVISIBILITY off > You feel different as your senses become less heightened.
Your disembodied spirit rises from your ravaged corpse.
You feel a pulling sensation as your corporeal body is destroyed and your spirit is
freed. A whirlwind of thoughts, emotions, and experiences is released, spinning into
nothingness, as you pass between the thin veil between the physical and the ethereal
planes... There is a sensation of falling, falling forever, when suddenly you land
SLAM on nothing.
Goosebumps wash over you as the world starts to look a little bit more real.
You turn translucent.
You feel a soft prickling on the back of your neck as your senses are heightened.
You feel a prickling on the back of your neck as your senses are heightened.
Your feet rise a few inches above the surface of the water.
You feel a sharp prickling on the back of your neck as your senses are heightened.
A haze of crimson and gold sparks flit across your field of vision.
There is a bright flash of blue light, and you vanish to the Ethereal Plane.


*sadface*