Tinnitus
Spell: TINNITUS (a scroll of 'tinnitus')
School: Enchantment
Complexity: 50%
Target: Offensive (Character)
SP Cost: 72 – 175
Classes that acquire this proficiency:
Ranger
Description:
tinnitus - causes ringing in a victim's ears, making them more susceptible to sonic-type damage.
Mobiles known to carry this scroll:
*This scroll is dropped in Maldra Keep by the mob 'Thornstang Glyffrukk'.
Mobiles known to provide training in this proficiency:
*This proficiency is trained in Genauras by the mob 'Nikodemius, the innkeeper'.
*This proficiency is trained in Sigil by the mob 'Arianus, the master mage'.
*This proficiency is trained in The Towne of Xaventry by the mob 'A gnome mage'.
School: Enchantment
Complexity: 50%
Target: Offensive (Character)
SP Cost: 72 – 175
Classes that acquire this proficiency:
Ranger
Description:
tinnitus - causes ringing in a victim's ears, making them more susceptible to sonic-type damage.
Mobiles known to carry this scroll:
*This scroll is dropped in Maldra Keep by the mob 'Thornstang Glyffrukk'.
Mobiles known to provide training in this proficiency:
*This proficiency is trained in Genauras by the mob 'Nikodemius, the innkeeper'.
*This proficiency is trained in Sigil by the mob 'Arianus, the master mage'.
*This proficiency is trained in The Towne of Xaventry by the mob 'A gnome mage'.
Mikun |
--can be trained at Arianus in sigil. From the help file: NAME tinnitus - causes ringing in a victim's ears, making them more susceptible to sonic-type damage. SYNOPSIS cast 'tinnitus' [<victim>] DESCRIPTION Tinnitus is a naturally-occurring effect within the ear, causing it to ring at a certain frequency, and is often found to be unpleasant and distracting. Rangers can take advantage of this phenomena, magically causing it within a victim's eardrum and making them more vulnerable to sonic-type damage. REQUIREMENTS * You must be a Ranger in order to make use of this spell. * Casting this spell requires the use of 2 air reagents. * In order to practice this invocation you must have achieved at least 50% Spell Complexity Comprehension. I got it at 35% trained to start (at level 180). |
--takes 2 air reagents.