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Cwn Annwn

Quest: Snakecharmer

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This quest [928] is called 'Snakecharmer',
for Adventurers levels 230 to 240.
Lord Maldra [Maldra Keep] is the master in charge of this quest.
Adventurer, it has come to my attention that, as per Agrippa's request,
many Sepharians have been learning new things, from the dwarves, elves, and
other knowledgeable peoples, in an attempt to expand their knowledge and
economic power. What's good for business is good for everyone, and what's
good for every Sepharian is bad for our citizens. I have sent many of
Beltane's finest out to disrupt their activities, but your duty is to
interrupt the business of one Alerion of Lowangen. He was formerly a simple
trapper, but now deals in animal hides and valuable pelts. His chief
suppliers are nomads of the Bonnak desert, and various other merchants
around the continent. Your duty is to go and skin Alerion's regular
subjects for their skin, before those under his commission can. Snakes are
difficult to catch, so I suggest you disguise yourself and consult one of
the pied pipers of Rune on how to best trap them. After you have completed
this task, return to me with proof of your success for your reward.
Upon successful completion of this quest you can receive:
*Up to 74 quest points, 8 practice points, 0 experience points,
 0 build points, 0 piety, and 15,000 gold pieces.
You have 350 minutes remaining to complete this quest.
Snakecharmer consists of:
Phase 1: Recover an enchanted flute.
Phase 2: Visit The bard Izydor.
Phase 3: Defeat A sidewinder.
Phase 4: Defeat The tanar'ri.
Phase 5: Defeat The cobra king.
Phase 6: Defeat A fiery red garden snake.
Phase 7: Defeat A writhing mass of snakes.
Phase 8: Locate and deliver a snake skin coat to Lord Maldra.