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Questmaster: Lord Agrippa [Runic Castle]
This quest is called 'Trouble In The Realm!', for Adventurers levels 240 to 241.
Description of Trouble In The Realm!:
Lord Agrippa tells you, "I have been receiving reports from our fleet of
dire plots in Atlantis. Since we have need of continued trade with Atlantis
I can not risk allowing these plots to mature. Since you are one of my most
experienced adventurers, I am dispatching you to go to Atlantis and seek out
the source of the plot then deal with it so that our trade is not
threatened. You will be well rewarded upon your return."
Upon successful completion of this quest you can receive up
to 78 quest points, 9 practice points, 46000 experience points, and 8900 gold pieces.
You have 400 minutes remaining to complete this quest.
Trouble In The Realm! consists of:
Phase 1: Journey to On the Dome of Atlantis.
Close to the entrance of Atlantis. — Illyria
Phase 2: Defeat The chief thief of Atlantis.
From the down into Atlantis, go south, then follow the path east. — Vur
Phase 3: Defeat A spectral shade.
Wheel of Death, Atlantis CPK. — Illyria
Phase 4: Defeat The pit fiend.
In the same room as the Archmage of Fire. — Illyria
Phase 5: Defeat The holy Avatar.
All north from Atlantis recall. — Illyria
Phase 6: Defeat The Archmage of Fire.
Located at the bottom of the volcano, east from the dome of Atlantis. Don't go too far down, below him is a deathtrap. — Zellian
Phase 7: Recover a suit of fire.
This item is dropped in Atlantis by the mob The Archmage of Fire. — Nemix
Phase 8: Recover a dome guard's mace.
very first guards in Atlantis — Kirali