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Questmaster: Lord Vendredi [Sigil]
This quest is called 'Swimming Holes', for Adventurers levels 120 to 180.
Description of Swimming Holes:
Lord Vendredi tells you, "With the swimming season quickly arriving, I
have decided to choose a new swimming hole. I want you to journey to each
of the old possible places and report back to me the danger in these places.
If there are any creatures which pose a threat, I want you to defeat them."
Upon successful completion of this quest you can receive up
to 80 quest points, 5 practice points, 48000 experience points, and 12000 gold pieces.
You have 200 minutes remaining to complete this quest.
Swimming Holes consists of:
Phase 1: Journey to Underneath the Bridge.
Sigil - Down at the Marble Bridge on Indigo Way (there is also a marble bridge on Park that may be set as the trigger for this one). — Grumble
Phase 2: Journey to River Near the Pond.
Sigil - At marble bridge on Indigo Way, go down and northeast. — Grumble
Phase 3: Defeat A small colorful fish.
In river below Sigil — Killerbeez
Phase 4: Journey to Cave Behind the Falls.
Pool Beneath the Falls, take the down on the bridge on Park Street and go southwest, hidden room. (agro mob in that room too) — Kirali
That is to say, its a hidden west exit. Just take the bridge down on Indigo way and its easier to find that way. Search in the room "Pool Beneath the Falls" — Forral
Phase 5: Defeat A juvenile water dragon.
Search to find a hidden west behind the waterfall in the river in sigil, the dragon is there — Dragonburner
Phase 6: Journey to A Large Pond.
In Vospire park, southern area of town. — Nemix
Phase 7: Defeat A talented small fish.
In park in southernmost part of Vospire (be careful, not in the CPK also located in the park) — Killerbeez
Phase 8: Defeat A park keeper.
Park in Vospire (far south), near the talented small fish. — Zazou