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Cwn Annwn
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Questmaster: Lord Agrippa [Runic Castle]
This quest is called 'Interesting Irda', for Adventurers levels 120 to 180.
Description of Interesting Irda:
When an adventurer level 120 or 180 wants to learn more about his or her
abilities, a multiclass is often in order. Adventurers often come to me,
seeking advice on how he or she would go about multiclassing, and I always
reply the same way. "Go to Irda Isle, enter the Proving Grounds, and gather
Tourmalines!" Proving Grounds, and gather Tourmalines!" About the people
that live there and places to go. This way, when I tell an adventurer to go
there, I can be more specific in my advice! Be quick and you will be
rewarded well, as I am a busy man!
Upon successful completion of this quest you can receive up
to 80 quest points, 6 practice points, 28000 experience points, and 10000 gold pieces.
You have 500 minutes remaining to complete this quest.
Interesting Irda consists of:
Phase 1: Visit Fisherman Joe.
Near the entrance to isle. go west instead of east at the T junction — Soh
Phase 2: Journey to Inside the Dockhouse.
Fisherman joe's hut on isle. — Soh
Phase 3: Journey to The Temple of the Mad Overlord.
Recall on irda. — Soh
Phase 4: Journey to At the Courtyard Fountain.
Standing on the drawbridge 3n 3e! — Chippet
Phase 5: Journey to Standing in the Massive Throne Room.
Bloodbanes room on the second floor, go all north down the centre of the castle, then up and follow the path to the west. NPK — Soh
Phase 6: Visit A greater demon.
Standing at courtyard fountain 3n,4e,n,2e get key from chives! From there the demon is 2w,s,4w,2n,2w,s! — Chippet
When you try to get the key from Chives, you may also steal it from him if you want it to be quicker. — Ovelia