Questmaster:
Lady Undya [
The Towne of Xaventry]
This quest is called 'International Spy', for Adventurers levels
80 to
150.
Description of International Spy:
Xaventry has always been a politically accomplished city, and we have
always had excellent dealings with Lord Vendredi. However, recent events
have caused a little snag in our relations. In a rather unfortunate turn of
events, it seems one of our spies has been captured in Sigil. I would like
you to go there, and get any and all information that you can. This may
require you to talk to some of the most depraved people in Sigil, but it is
of the utmost importance that I know what happened to our spy. It is a
matter of Rune's security. I know I can count on you. The best place to
start would be with our main informant he knows the city well. Your
assistance in gathering this valuable information will be well rewarded
indeed! May the Powers go with you on this journey!
Upon successful completion of this quest you can receive up
to
45 quest points,
5 practice points,
28000 experience points, and
8000 gold pieces.
You have
300 minutes remaining to complete this quest.
International Spy consists of:
Phase 4: Journey to
A Magical Cage.
In Sigil. All south of recall then down. The down is hidden, so you might have to search for it. —
Illyria
Phase 5: Visit
A master necromancer.
In Ilandrama in Sigil. From the Kalied go 5S, E, 2S, 2W, S, U and look on that floor. —
Killerbeez
Phase 6: Journey to
A Smoke Filled Corner.
On Lithium Lane, you have to search for it two south of the Intersection of South Arnica and Indigo. —
Vur
Can be found in Artur's Coffee and Cakes, just go west once you enter. Artur's Coffee and Cakes is off of Periwinkle Road. —
Vur
In Back of Arthur's Cakes, 3n 2w from corner of Indigo and Periwinkle —
Drummand
Back room of Artur's Coffee and Cakes, Periwinkle Road, Sigil. —
Illyria
Phase 7: Journey to
Within the Halls of Stealthy Pilfering.
There is a hidden alley west on South Arnica Avenue in Sigil, near the south gate. Look for the room description that says something about noticing movement. From there, follow the dark alley all the way to the end. You may have to search west at the end of the alley to find the room. Also be careful because the room is trapped with fire/ice damage. —
Killerbeez