Questmaster:
Lord Vashir [
The Towne of New Rigel]
This quest is called 'Interesting Irda', for Adventurers levels
120 to
180.
Description of Interesting Irda:
When an adventurer level 120 or 180 wants to learn more about his or her
abilities, a multiclass is often in order. Adventurers often come to me,
seeking advice on how he or she would go about multiclassing, and I always
reply the same way. "Go to Irda Isle, enter the Proving Grounds, and gather
Tourmalines!" Proving Grounds, and gather Tourmalines!" About the people
that live there and places to go. This way, when I tell an adventurer to go
there, I can be more specific in my advice! Be quick and you will be
rewarded well, as I am a busy man!
Upon successful completion of this quest you can receive up
to
80 quest points,
6 practice points,
28000 experience points, and
10000 gold pieces.
You have
500 minutes remaining to complete this quest.
Interesting Irda consists of:
Phase 1: Visit
Fisherman Joe.
Near the entrance to isle. go west instead of east at the T junction —
Soh
Phase 6: Visit
A greater demon.
NW of recall, through a south exit door. —
Kritos
5n, 2w, south of fountain. Chives carries the key for the door. Chives is 3n, 4e, n, all east from fountain. —
Tezaal