Quest: Danger in the Library
This quest is called 'Danger in the Library',
for Adventurers levels 180 to 239.
Lord Vendredi [Sigil] is the master in charge of this quest.
Recently several scholars brought it my attention that the library in my
kingdom, as well as those in the surrounding kingdoms, may have hidden
passages that could prove dangerous to an unknowing visitor. Please journey
to my library and help assist in making it safer. Then take your knowledge
to the surrounding kingdoms and compare with the situation there. Report
back to me on your findings so that I may rest easy.
Upon successful completion of this quest you can receive:
*Up to 81 quest points, 8 practice points, 60,000 experience points,
0 build points, 0 piety, and 12,000 gold pieces.
You have 400 minutes remaining to complete this quest.
Danger in the Library consists of:
for Adventurers levels 180 to 239.
Lord Vendredi [Sigil] is the master in charge of this quest.
Recently several scholars brought it my attention that the library in my
kingdom, as well as those in the surrounding kingdoms, may have hidden
passages that could prove dangerous to an unknowing visitor. Please journey
to my library and help assist in making it safer. Then take your knowledge
to the surrounding kingdoms and compare with the situation there. Report
back to me on your findings so that I may rest easy.
Upon successful completion of this quest you can receive:
*Up to 81 quest points, 8 practice points, 60,000 experience points,
0 build points, 0 piety, and 12,000 gold pieces.
You have 400 minutes remaining to complete this quest.
Danger in the Library consists of:
Phase 1: Defeat An ogre mercenary.
Phase 2: Journey to A Dark Cellar.
Phase 3: Defeat An ogre mercenary.
Phase 4: Journey to A Strange Crystalline Chamber.
Phase 5: Defeat The neo-mindflayer.
Phase 6: Visit A philosopher.
Phase 7: Defeat A foreign historian.
Phase 8: Visit A Diocletian scholar of Law.
Phase 9: Defeat A cult priest.