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Cwn Annwn

Quest: Wild Kingdom

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This quest [135] is called 'Wild Kingdom',
for Adventurers levels 10 to 59.
Lord Vendredi [Sigil] is the master in charge of this quest.
It has come to our attention that some of the animals in Sigil have
recently begun behaving strangely. Rabies, Sigil's resident animal behavior
expert and pet store owner, has suggested that they be captured for further
study. Your first task will be to consult with Rabies to discover which
animals need to be collected. After doing this, you must find the creatures
and store them for examination. The mage's guild has an ideal facility for
dangerous animal storage, so that should be your final destination. Because
the cage must be kept secure at all times, it may be a little difficult to
find the entrance. But as long as you consult with the Guild Master
beforehand, finding it should not be a problem.
Upon successful completion of this quest you can receive:
*Up to 10 quest points, 1 practice points, 12,000 experience points,
 0 build points, 0 piety, and 800 gold pieces.
You have 160 minutes remaining to complete this quest.
Wild Kingdom consists of:
Phase 1: Journey to Faithful Companions.
Phase 2: Rescue A plagued rat.
Phase 3: Rescue A mangy dog.
Phase 4: Journey to Guild Master's Office.
Phase 5: Journey to A Magical Cage.