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Questmaster: Lord Vendredi [Sigil]
This quest is called 'Journey to the Wilds', for Adventurers levels 10 to 59.
Description of Journey to the Wilds:
Sigil does not consist of only the faces and places within the walls, but
also the various things to be found outside of the walls, in the wilds.
Your task in this quest is to travel outside of Sigil and notify those that
reside in the wilds about an upcoming party that Lord Vendredi is planning.
You will need to travel to both the north and south ends of the city in
order to notify everybody.
Upon successful completion of this quest you can receive up
to 26 quest points, 2 practice points, 22000 experience points, and 9000 gold pieces.
You have 120 minutes remaining to complete this quest.
Journey to the Wilds consists of:
Phase 1: Journey to At the Northern Gates.
The north gate of Sigil, easy to find — Vur
Phase 2: Visit An animated scarecrow.
Found wondering around in the farm lands around the city. — Vur
Phase 3: Visit An idle farm hand.
Wonders around outside the city in the farm lands. — Vur
Phase 4: Visit A peasant overseer.
In the wilds on the farmland. — Biggles
Phase 5: Journey to At the Southern Gate of Sigil.
This one is pretty obvious, but in case you don't know Sigil you can recall and head all south, all west, and all south — Killerbeez