skip navigation

Welcome, Guest [log in · register]
Cwn Annwn

Quest: Watery Grave

Search Type Keywords Sorted by
This quest [1069] is called 'Watery Grave',
for Adventurers levels 240 to 241.
Lord Vashir [The Towne of New Rigel] is the master in charge of this quest.
Today is a grievous day indeed, Adventurer. A small party of locals
decided to fish in the rivers and lakes just outside of our city where they
were ambushed by the aquatic inhabitants therein. All fought their best but
were eventually overpowered, and even those that sought to flee the
desperate struggle were unable to and drowned in the now bloody waters.
Such a tragic tale calls for us to make amends. Go at once and destroy the
fishy offenders. Find a temple in nearby Xaventry to make peace with the
appropriate Power and ask for recognition that the score has been settled as
we do not bear these life forms any further ill will. Then prevent further
loss of life by seeking those who would do more harm, whether out of hunger
or fear. Take them to search out examples of harmless, respectable sea life
off the coasts of the continent to show our wish for peaceful coexistence
with the animal world. The risks, and rewards, are great, so act with care
and all due haste. May the Powers be with you!
Upon successful completion of this quest you can receive:
*Up to 85 quest points, 9 practice points, 0 experience points,
 0 build points, 0 piety, and 10,000 gold pieces.
You have 200 minutes remaining to complete this quest.
Watery Grave consists of:
Phase 1: Defeat An ancient kraken.
Phase 2: Defeat A ferocious piranha.
Phase 3: Defeat A sneaky crocodile.
Phase 4: Rescue A lost sailor.
Phase 5: Defeat A playful dolphin.
Phase 6: Defeat A peaceful porpoise.
Phase 7: Defeat A blue whale.
Phase 8: Journey to The High Altar of Ithrilis.