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Cwn Annwn
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Questmaster: Lord Agrippa [Runic Castle]
This quest is called 'Let There Be Light!', for Adventurers levels 200 to 241.
Description of Let There Be Light!:
There are deadly enemies of the castle among the shadows of Avarice. You
must bring light into the darkest corners flushing out the foul beasts. To
complete this quest, you'll need a weapon of pure light or else you'll be
doomed to be the next meal for the stalkers of the shadows.
Upon successful completion of this quest you can receive up
to 72 quest points, 8 practice points, 28000 experience points, and 5800 gold pieces.
You have 300 minutes remaining to complete this quest.
Let There Be Light! consists of:
Phase 1: Recover a small ray of light.
Averice, from solar deva's west of the saferoom — Bimpzig
Phase 2: Defeat A fire giant thief.
Dungeon Avarice - East of Advant — Niky
Phase 3: Defeat A lich lord.
East of the Unknown in Dungeon Avarice. — Kritos
Phase 4: Journey to Beastmen Den.
Dungeon Avarice. By the Unknown — Kritos
Phase 5: Journey to A Circular Altar Chamber.
Room right out side the Demonic Priest in Avarice. **Warning** It is CPK — Vur
Phase 6: Journey to Bloody Pentagram Room.
north of the unknown — Bimpzig
Phase 7: Defeat A death huaka.
In Avarice. east from the advant. Hidden mob. long descrip-looks like a frog. — Kirali
Phase 8: Defeat A wandering weapons collector.
northeast or southeast of the unknown in averice, usually behind the locked door — Bimpzig
Phase 9: Journey to A Quiet Prayer Room.
in the cpk near the dracolich — Bimpzig