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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 ascendance Velocimancy 5%
3 axe Weapon 1%
4 backstab Combat 10%
5 bash Combat 35%
6 battle rage Combat 30%
7 blind fighting Combat 40%
8 bola Weapon 58%
9 boomerang Weapon 55%
10 dagger Weapon 1%
11 dart Weapon 28%
12 detect truth Veritamancy 55%
13 dodge Defense 30%
14 enhanced damage Combat 45%
15 enhanced fireshield Mystical 50%
16 exotic Weapon 50%
17 fast healing Technical 20%
18 flail Weapon 1%
19 frothing rage Technical 55%
20 halberd Weapon 9%
21 hand to hand Combat 1%
22 herald bloodthirst Mystical 5%
23 herald death Mystical 5%
24 hide Technical 30%
25 kick Combat 10%
26 lay out Combat 55%
27 lock picking Technical 35%
28 lore Mystical 30%
29 mace Weapon 1%
30 magical items Mystical 5%
31 magical wand Weapon 68%
32 marksmanship Weapon 60%
33 maul Weapon 40%
34 meditation Mystical 40%
35 music Mystical 5%
36 nunchaku Weapon 14%
37 parry Defense 15%
38 peek Technical 45%
39 perception Technical 1%
40 polearm Weapon 25%
41 scan Technical 40%
42 second attack Combat 35%
43 second defense Defense 45%
44 shield block Defense 25%
45 sneaking Technical 20%
46 spear Weapon 5%
47 staff Weapon 6%
48 stealing Technical 40%
49 strike down Combat 43%
50 sweep Weapon 15%
51 sword Weapon 1%
52 third attack Combat 55%
53 throwing axe Weapon 16%
54 throwing knife Weapon 16%
55 throwing spear Weapon 16%
56 throwing star Weapon 16%
57 two-handed axe Weapon 29%
58 two-handed sword Weapon 40%
59 visualization Mystical 50%
60 whip Weapon 1%
61 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 bathe Enchantment 72–175 50%
6 battlefield medic Metamancy 94–94 34%
7 beacon Enchantment 125–300 22%
8 bless Invocation 20–62 5%
9 buffet Chaos 72–175 50%
10 call lightning Evocation 50–120 28%
11 calm Alteration 47–120 28%
12 cause critical Necromancy 50–150 25%
13 cause light Necromancy 24–70 8%
14 cause serious Necromancy 37–100 20%
15 chain lightning Evocation 175–400 90%
16 change sex Alteration 72–175 50%
17 channel faith Conjuration 32–87 15%
18 consecrate food Enchantment 24–70 8%
19 counterspell Abjuration 77–185 54%
20 create food Conjuration 41–107 23%
21 create spring Conjuration 49–125 30%
22 create water Conjuration 26–75 10%
23 cure blindness Alteration 60–150 40%
24 cure critical Alteration 49–125 30%
25 cure disease Abjuration 43–112 25%
26 cure light Alteration 34–92 17%
27 cure mutilation Alteration 49–125 30%
28 cure poison Abjuration 37–100 20%
29 curse Enchantment 60–150 40%
30 cursed fog Conjuration 110–257 83%
31 damage absorption Conjuration 112–262 85%
32 damnation Chaos 55–137 35%
33 desecrate armor Enchantment 65–160 44%
34 detect illusion Divination 82–197 59%
35 detect invisibility Divination 32–87 15%
36 detect lore Veritamancy 88–88 31%
37 diseased cloud Evocation 150–350 88%
38 displacement Illusion 72–175 50%
39 elemental shield Enchantment 100–225 80%
40 ember carom Enchantment 72–175 50%
41 erase Alteration 72–175 50%
42 faerie fire Enchantment 20–62 5%
43 find familiar Summoning 100–100 5%
44 fountain Conjuration 250–500 32%
45 frenzy Alteration 119–277 91%
46 frostborne Enchantment 55–137 35%
47 gate travel Chaos 200–425 75%
48 harm Necromancy 70–150 32%
49 heal Alteration 78–187 55%
50 ice storm Summoning 109–255 82%
51 ice whip Evocation 145–325 80%
52 identify Divination 15–50 0%
53 illumination Divination 72–175 50%
54 landslide Evocation 144–350 50%
55 lava cloak Enchantment 125–225 50%
56 lava walk Alteration 89–212 65%
57 light Illusion 15–50 0%
58 lightning shroud Conjuration 101–237 75%
59 magic carpet Conjuration 400–650 52%
60 magnetic field Alteration 72–175 50%
61 megalith Summoning 72–175 50%
62 monument Summoning 72–175 50%
63 mutilate Alteration 49–125 30%
64 necromancers guile Necromancy 72–175 50%
65 plague Necromancy 75–200 45%
66 poison Alteration 75–150 30%
67 poison gas Conjuration 94–222 69%
68 protection from evil Abjuration 24–70 8%
69 protection from good Abjuration 24–70 8%
70 pustulate Alteration 72–175 50%
71 quicksand Alteration 72–175 50%
72 read aura Divination 85–185 54%
73 reanimate Necromancy 150–350 90%
74 reflective fireball Evocation 185–400 90%
75 refresh Alteration 37–100 20%
76 remove curse Abjuration 150–300 65%
77 resurrect Alteration 400–600 92%
78 rites of bloodshed Defense 75–75 13%
79 sanctuary Abjuration 89–212 65%
80 scribe Fundamental 50–50 0%
81 sense life Divination 43–112 25%
82 soul sacrifice Conjuration 97–230 72%
83 summon Summoning 121–282 93%
84 summon shade Summoning 112–262 85%
85 swarm Summoning 123–285 94%
86 thunderstorm Summoning 104–245 78%
87 totem Summoning 101–237 75%
88 tremor Abjuration 43–112 25%
89 warp Summoning 117–272 89%
90 waterspout Evocation 144–350 50%