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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 dagger Weapon 1%
2 dodge Defense 30%
3 enhanced damage Combat 45%
4 exotic Weapon 50%
5 flail Weapon 1%
6 halberd Weapon 9%
7 hand to hand Combat 1%
8 hide Technical 30%
9 hook Weapon 9%
10 lay hands Mystical 40%
11 lore Mystical 30%
12 mace Weapon 1%
13 magical items Mystical 5%
14 magical wand Weapon 68%
15 meditation Mystical 40%
16 parry Defense 15%
17 perception Technical 1%
18 pike Weapon 8%
19 polearm Weapon 25%
20 riding Technical 5%
21 scythe Weapon 7%
22 second attack Combat 35%
23 shield block Defense 25%
24 spear Weapon 5%
25 staff Weapon 6%
26 sword Weapon 1%
27 third attack Combat 55%
28 throwing knife Weapon 16%
29 throwing spear Weapon 16%
30 whip Weapon 1%
31 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Abjuration 101–237 75%
2 acid blast Conjuration 115–275 32%
3 aegis Conjuration 48–122 5%
4 animate dead Necromancy 104–245 78%
5 armor Conjuration 15–50 0%
6 beacon Enchantment 125–300 22%
7 bless Invocation 20–62 5%
8 blindness Illusion 55–137 35%
9 blink Summoning 125–300 35%
10 calm Alteration 47–120 28%
11 change sex Alteration 72–175 50%
12 charm Enchantment 49–125 30%
13 chill touch Necromancy 20–62 5%
14 circle of fire Conjuration 101–237 75%
15 color spray Illusion 37–100 20%
16 concentration Conjuration 49–125 30%
17 confusion Chaos 89–212 65%
18 consecrate armor Enchantment 80–200 60%
19 consecrate food Enchantment 24–70 8%
20 consecrate weapon Enchantment 88–210 64%
21 control winds Summoning 101–237 75%
22 convocation Conjuration 33–90 16%
23 counterspell Abjuration 77–185 54%
24 create food Conjuration 41–107 23%
25 create spring Conjuration 49–125 30%
26 create water Conjuration 26–75 10%
27 cure blindness Alteration 60–150 40%
28 cure critical Alteration 49–125 30%
29 cure disease Abjuration 43–112 25%
30 cure light Alteration 34–92 17%
31 cure poison Abjuration 37–100 20%
32 curse Enchantment 60–150 40%
33 deafen Chaos 50–100 15%
34 death grip Alteration 55–137 35%
35 delay reincarnation Necromancy 128–297 99%
36 detect alignment Divination 20–62 5%
37 detect illusion Divination 82–197 59%
38 detect invisibility Divination 32–87 15%
39 detect magic Divination 15–50 0%
40 disjunction Necromancy 175–400 99%
41 dispel area Abjuration 101–237 75%
42 dispel magic Abjuration 72–175 50%
43 energy drain Necromancy 78–187 55%
44 enervation Necromancy 100–225 67%
45 erase Alteration 72–175 50%
46 evil eye Chaos 23–67 7%
47 famine Necromancy 66–162 45%
48 fatigue Necromancy 65–150 35%
49 fireball Conjuration 43–112 25%
50 flame wind Alteration 86–205 62%
51 frost Conjuration 72–175 50%
52 gate travel Chaos 200–425 75%
53 hands of wind Conjuration 85–202 61%
54 harm Necromancy 70–150 32%
55 haste Alteration 60–150 40%
56 hex Enchantment 66–162 45%
57 ice storm Summoning 109–255 82%
58 ice wind Conjuration 83–200 60%
59 iceball Conjuration 43–112 25%
60 identify Divination 15–50 0%
61 immobilize Necromancy 58–145 38%
62 impede movement Necromancy 98–212 34%
63 infravision Alteration 49–125 30%
64 insanity Chaos 93–220 68%
65 invisibility Illusion 43–112 25%
66 jinx Chaos 26–75 10%
67 kill Necromancy 300–600 62%
68 lava walk Alteration 89–212 65%
69 leech Necromancy 60–150 25%
70 leech conduit Necromancy 104–245 78%
71 levitation Enchantment 28–80 12%
72 light Illusion 15–50 0%
73 lightning bolt Conjuration 37–100 20%
74 magic bomb Conjuration 97–230 72%
75 magic dart Conjuration 20–50 0%
76 magic lock Alteration 37–100 20%
77 magic message Conjuration 150–450 44%
78 magic unlock Alteration 43–112 25%
79 malediction Necromancy 54–135 34%
80 malignancy Necromancy 93–220 68%
81 momentary darkness Illusion 101–237 75%
82 negation Abjuration 63–155 42%
83 nexus Chaos 250–500 85%
84 Occult Eyes Divination 81–195 58%
85 overpressurize Enchantment 90–215 50%
86 pass door Alteration 72–175 50%
87 pentacle Abjuration 65–150 22%
88 plague Necromancy 75–200 45%
89 plane travel Chaos 350–750 90%
90 poison Alteration 75–150 30%
91 protection from evil Abjuration 24–70 8%
92 protection from good Abjuration 24–70 8%
93 Rabid Mount Alteration 60–150 40%
94 rabid mount Alteration 60–150 40%
95 reanimate Necromancy 150–350 90%
96 recharge item Enchantment 85–202 61%
97 refresh Alteration 37–100 20%
98 remove curse Abjuration 150–300 65%
99 resurrect Alteration 400–600 92%
100 room shield Abjuration 95–225 70%
101 sanctify Abjuration 89–212 65%
102 sanctuary Abjuration 89–212 65%
103 scribe Fundamental 50–50 0%
104 searing touch Abjuration 60–150 40%
105 sense life Divination 43–112 25%
106 shadow armor Necromancy 32–87 15%
107 shadow door Alteration 63–155 42%
108 shadow golem Summoning 95–225 70%
109 shadow imp Summoning 81–195 58%
110 shadow light Conjuration 40–95 14%
111 shield Evocation 36–97 19%
112 shocking grasp Alteration 35–85 5%
113 silence Abjuration 150–250 80%
114 sleep Enchantment 37–100 20%
115 slow Necromancy 118–275 90%
116 slow magic Chaos 116–270 90%
117 spark Alteration 15–50 0%
118 spell shield Abjuration 95–225 70%
119 stone skin Alteration 72–175 50%
120 summon Summoning 121–282 93%
121 summon elemental Summoning 112–262 85%
122 summon shade Summoning 112–262 85%
123 swarm Summoning 123–285 94%
124 teleport Summoning 125–300 60%
125 thunderclap Alteration 78–187 55%
126 thunderstorm Summoning 104–245 78%
127 underwater breathing Alteration 72–175 50%
128 unnatural strength Alteration 26–75 10%
129 weaken Alteration 26–75 10%
130 web Conjuration 83–200 60%
131 wizard eye Divination 72–175 50%