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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 backstab Combat 10%
3 bash Combat 35%
4 blind fighting Combat 40%
5 bola Weapon 58%
6 boomerang Weapon 55%
7 dagger Weapon 1%
8 dart Weapon 28%
9 detect traps Technical 45%
10 disarm traps Technical 13%
11 dodge Defense 30%
12 enhanced damage Combat 45%
13 enhanced fireshield Mystical 50%
14 evasion Defense 25%
15 exotic Weapon 50%
16 flail Weapon 1%
17 forgery Mystical 7%
18 grapple Combat 22%
19 hand to hand Combat 1%
20 herald bloodthirst Mystical 5%
21 herald death Mystical 5%
22 herbalism Technical 1%
23 hide Technical 30%
24 hook Weapon 9%
25 kick Combat 10%
26 lock picking Technical 35%
27 lore Mystical 30%
28 mace Weapon 1%
29 magical items Mystical 5%
30 magical wand Weapon 68%
31 marksmanship Weapon 60%
32 martial arts Technical 65%
33 maul Weapon 40%
34 meditation Mystical 40%
35 nunchaku Weapon 14%
36 parry Defense 15%
37 peek Technical 45%
38 perception Technical 1%
39 polearm Weapon 25%
40 scan Technical 40%
41 scythe Weapon 7%
42 second attack Combat 35%
43 second defense Defense 45%
44 shield block Defense 25%
45 snare Technical 25%
46 sneaking Technical 20%
47 spear Weapon 5%
48 staff Weapon 6%
49 stealing Technical 40%
50 strike of death Combat 90%
51 sword Weapon 1%
52 third attack Combat 55%
53 throwing Combat 15%
54 throwing axe Weapon 16%
55 throwing knife Weapon 16%
56 throwing spear Weapon 16%
57 throwing star Weapon 16%
58 tracking Technical 45%
59 two-handed axe Weapon 29%
60 two-handed sword Weapon 40%
61 visualization Mystical 50%
62 whip Weapon 1%
63 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Abjuration 101–237 75%
2 acid mist Conjuration 150–350 88%
3 air blast Chaos 144–300 50%
4 air halo Invocation 144–300 50%
5 animate dead Necromancy 104–245 78%
6 antimagic sphere Abjuration 109–255 82%
7 armor Conjuration 15–50 0%
8 bathe Enchantment 72–175 50%
9 beacon Enchantment 125–300 22%
10 bless Invocation 20–62 5%
11 blindness Illusion 55–137 35%
12 blink Summoning 125–300 35%
13 buffet Chaos 72–175 50%
14 calm Alteration 47–120 28%
15 cause light Necromancy 24–70 8%
16 cause serious Necromancy 37–100 20%
17 chain lightning Evocation 175–400 90%
18 change sex Alteration 72–175 50%
19 chill touch Necromancy 20–62 5%
20 combat blink Summoning 81–195 58%
21 confusion Chaos 89–212 65%
22 convocation Conjuration 33–90 16%
23 counterspell Abjuration 77–185 54%
24 cure blindness Alteration 60–150 40%
25 cure disease Abjuration 43–112 25%
26 cure light Alteration 34–92 17%
27 cure mutilation Alteration 49–125 30%
28 cure poison Abjuration 37–100 20%
29 cure serious Alteration 37–100 20%
30 curse Enchantment 60–150 40%
31 cursed fog Conjuration 110–257 83%
32 damage absorption Conjuration 112–262 85%
33 damnation Chaos 55–137 35%
34 deafen Chaos 50–100 15%
35 delay reincarnation Necromancy 128–297 99%
36 detect alignment Divination 20–62 5%
37 detect illusion Divination 82–197 59%
38 detect invisibility Divination 32–87 15%
39 detect magic Divination 15–50 0%
40 diseased cloud Evocation 150–350 88%
41 disjunction Necromancy 175–400 99%
42 dispel magic Abjuration 72–175 50%
43 displacement Illusion 72–175 50%
44 ember carom Enchantment 72–175 50%
45 erase Alteration 72–175 50%
46 evil eye Chaos 23–67 7%
47 faerie fire Enchantment 20–62 5%
48 famine Necromancy 66–162 45%
49 fatigue Necromancy 65–150 35%
50 frenzy Alteration 119–277 91%
51 frostborne Enchantment 55–137 35%
52 hands of wind Conjuration 85–202 61%
53 harm Necromancy 70–150 32%
54 hex Enchantment 66–162 45%
55 ice whip Evocation 145–325 80%
56 identify Divination 15–50 0%
57 illumination Divination 72–175 50%
58 immobilize Necromancy 58–145 38%
59 impede movement Necromancy 98–212 34%
60 insanity Chaos 93–220 68%
61 jinx Chaos 26–75 10%
62 landslide Evocation 144–350 50%
63 lava cloak Enchantment 125–225 50%
64 lava walk Alteration 89–212 65%
65 leech Necromancy 60–150 25%
66 leech conduit Necromancy 104–245 78%
67 light Illusion 15–50 0%
68 lightning shroud Conjuration 101–237 75%
69 magic message Conjuration 150–450 44%
70 magnetic field Alteration 72–175 50%
71 malediction Necromancy 54–135 34%
72 malignancy Necromancy 93–220 68%
73 megalith Summoning 72–175 50%
74 mental clarity Enchantment 72–175 50%
75 monument Summoning 72–175 50%
76 multiply magic Enchantment 123–285 94%
77 mutilate Alteration 49–125 30%
78 necromancers guile Necromancy 72–175 50%
79 negation Abjuration 63–155 42%
80 Occult Eyes Divination 81–195 58%
81 pentacle Abjuration 65–150 22%
82 phalanx Conjuration 43–112 25%
83 plague Necromancy 75–200 45%
84 poison Alteration 75–150 30%
85 poison gas Conjuration 94–222 69%
86 protection from evil Abjuration 24–70 8%
87 protection from good Abjuration 24–70 8%
88 pustulate Alteration 72–175 50%
89 quicksand Alteration 72–175 50%
90 reanimate Necromancy 150–350 90%
91 recharge item Enchantment 85–202 61%
92 reflective fireball Evocation 185–400 90%
93 remote sensing Thought 49–125 30%
94 remove curse Abjuration 150–300 65%
95 repulsion Conjuration 109–255 82%
96 resurrect Alteration 400–600 92%
97 sanctuary Abjuration 89–212 65%
98 scribe Fundamental 50–50 0%
99 sense life Divination 43–112 25%
100 shadow armor Necromancy 32–87 15%
101 shadow door Alteration 63–155 42%
102 shadow golem Summoning 95–225 70%
103 shadow imp Summoning 81–195 58%
104 shadow light Conjuration 40–95 14%
105 silence Abjuration 150–250 80%
106 slow Necromancy 118–275 90%
107 slow magic Chaos 116–270 90%
108 soul sacrifice Conjuration 97–230 72%
109 spark Alteration 15–50 0%
110 spell shield Abjuration 95–225 70%
111 summon Summoning 121–282 93%
112 summon shade Summoning 112–262 85%
113 swarm Summoning 123–285 94%
114 tremor Abjuration 43–112 25%
115 warp Summoning 117–272 89%
116 waterspout Evocation 144–350 50%
117 wizard eye Divination 72–175 50%