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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 ascendance Velocimancy 5%
3 backstab Combat 10%
4 bash Combat 35%
5 blind fighting Combat 40%
6 bola Weapon 58%
7 boomerang Weapon 55%
8 commit forgery Mystical 7%
9 dagger Weapon 1%
10 dart Weapon 28%
11 decipher Mystical 44%
12 detect traps Technical 45%
13 detect truth Veritamancy 55%
14 disarm traps Technical 13%
15 dodge Defense 30%
16 enhanced damage Combat 45%
17 enhanced fireshield Mystical 50%
18 evasion Defense 25%
19 exotic Weapon 50%
20 flail Weapon 1%
21 grapple Combat 22%
22 hand to hand Combat 1%
23 herald bloodthirst Mystical 5%
24 herald death Mystical 5%
25 hide Technical 30%
26 hook Weapon 9%
27 kick Combat 10%
28 lock picking Technical 35%
29 lore Mystical 30%
30 mace Weapon 1%
31 magical items Mystical 5%
32 magical wand Weapon 68%
33 marksmanship Weapon 60%
34 maul Weapon 40%
35 meditation Mystical 40%
36 nunchaku Weapon 14%
37 parry Defense 15%
38 peek Technical 45%
39 perception Technical 1%
40 polearm Weapon 25%
41 scan Technical 40%
42 second attack Combat 35%
43 second defense Defense 45%
44 shield block Defense 25%
45 snare Technical 25%
46 sneaking Technical 20%
47 spear Weapon 5%
48 staff Weapon 6%
49 stealing Technical 40%
50 sword Weapon 1%
51 third attack Combat 55%
52 throwing Combat 15%
53 throwing axe Weapon 16%
54 throwing knife Weapon 16%
55 throwing spear Weapon 16%
56 throwing star Weapon 16%
57 tracking Technical 45%
58 two-handed axe Weapon 29%
59 two-handed sword Weapon 40%
60 visualization Mystical 50%
61 whip Weapon 1%
62 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 bar Thought 40–105 22%
6 bathe Enchantment 72–175 50%
7 battlefield medic Metamancy 94–94 34%
8 beacon Enchantment 125–300 22%
9 bless Invocation 20–62 5%
10 buffet Chaos 72–175 50%
11 call lightning Evocation 50–120 28%
12 calm Alteration 47–120 28%
13 cancellation Thought 150–225 92%
14 cause critical Necromancy 50–150 25%
15 cause light Necromancy 24–70 8%
16 cause serious Necromancy 37–100 20%
17 chain lightning Evocation 175–400 90%
18 change sex Alteration 72–175 50%
19 channel faith Conjuration 32–87 15%
20 consecrate food Enchantment 24–70 8%
21 counterspell Abjuration 77–185 54%
22 create food Conjuration 41–107 23%
23 create spring Conjuration 49–125 30%
24 create water Conjuration 26–75 10%
25 cure blindness Alteration 60–150 40%
26 cure critical Alteration 49–125 30%
27 cure disease Abjuration 43–112 25%
28 cure light Alteration 34–92 17%
29 cure mutilation Alteration 49–125 30%
30 cure poison Abjuration 37–100 20%
31 curse Enchantment 60–150 40%
32 cursed fog Conjuration 110–257 83%
33 damage absorption Conjuration 112–262 85%
34 damnation Chaos 55–137 35%
35 describe Thought 15–50 0%
36 desecrate armor Enchantment 65–160 44%
37 detect illusion Divination 82–197 59%
38 detect invisibility Divination 32–87 15%
39 detect lore Veritamancy 88–88 31%
40 diseased cloud Evocation 150–350 88%
41 disequilibriate Thought 72–175 50%
42 displacement Illusion 72–175 50%
43 disrupt sight Thought 49–125 30%
44 domination Thought 49–125 30%
45 elemental shield Enchantment 100–225 80%
46 ember carom Enchantment 72–175 50%
47 erase Alteration 72–175 50%
48 esp Thought 31–85 14%
49 faerie fire Enchantment 20–62 5%
50 find familiar Summoning 100–100 5%
51 float Thought 24–70 8%
52 force field Thought 23–67 7%
53 forget Thought 112–262 85%
54 fountain Conjuration 250–500 32%
55 frenzy Alteration 119–277 91%
56 frostborne Enchantment 55–137 35%
57 gate travel Chaos 200–425 75%
58 geisteblitz Thought 66–162 45%
59 harm Necromancy 70–150 32%
60 heal Alteration 78–187 55%
61 ice storm Summoning 109–255 82%
62 ice whip Evocation 145–325 80%
63 identify Divination 15–50 0%
64 illumination Divination 72–175 50%
65 induce aggression Thought 95–180 44%
66 irritation Thought 32–87 15%
67 knock Thought 40–105 22%
68 landslide Evocation 144–350 50%
69 lava cloak Enchantment 125–225 50%
70 lava walk Alteration 89–212 65%
71 light Illusion 15–50 0%
72 lightning shroud Conjuration 101–237 75%
73 magic carpet Conjuration 400–650 52%
74 magnetic field Alteration 72–175 50%
75 megalith Summoning 72–175 50%
76 memory drain Thought 89–212 65%
77 mental disruption Thought 116–270 88%
78 mesmerize Thought 72–175 10%
79 mimic Thought 49–125 30%
80 mind shield Thought 79–190 56%
81 monument Summoning 72–175 50%
82 mutilate Alteration 49–125 30%
83 necromancers guile Necromancy 72–175 50%
84 nullification field Thought 150–350 91%
85 pense Thought 19–60 4%
86 plague Necromancy 75–200 45%
87 poison Alteration 75–150 30%
88 poison gas Conjuration 94–222 69%
89 protection from evil Abjuration 24–70 8%
90 protection from good Abjuration 24–70 8%
91 pustulate Alteration 72–175 50%
92 pyrokinesis Thought 70–170 48%
93 quicksand Alteration 72–175 50%
94 read aura Divination 85–185 54%
95 reanimate Necromancy 150–350 90%
96 reflective fireball Evocation 185–400 90%
97 refresh Alteration 37–100 20%
98 remove curse Abjuration 150–300 65%
99 resurrect Alteration 400–600 92%
100 sanctuary Abjuration 89–212 65%
101 scribe Fundamental 50–50 0%
102 sense life Divination 43–112 25%
103 sensory enhancement Thought 54–135 34%
104 soul sacrifice Conjuration 97–230 72%
105 spook Thought 60–150 40%
106 summon Summoning 121–282 93%
107 summon shade Summoning 112–262 85%
108 swarm Summoning 123–285 94%
109 telekinesis Thought 97–230 72%
110 telekinetic bash Thought 49–125 30%
111 telekinetic explosion Thought 160–425 70%
112 telekinetic pierce Thought 52–132 33%
113 telekinetic punch Thought 16–52 1%
114 telekinetic shield Thought 79–190 56%
115 telekinetic slash Thought 66–162 45%
116 telekinetic wave Thought 200–450 65%
117 telesmatic force Thought 60–150 40%
118 teleview Thought 95–225 70%
119 thunderstorm Summoning 104–245 78%
120 totem Summoning 101–237 75%
121 transference Thought 59–147 39%
122 tremor Abjuration 43–112 25%
123 warp Summoning 117–272 89%
124 waterspout Evocation 144–350 50%