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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 ascendance Velocimancy 5%
3 backstab Combat 10%
4 bash Combat 35%
5 blind fighting Combat 40%
6 bola Weapon 58%
7 boomerang Weapon 55%
8 commit forgery Mystical 7%
9 dagger Weapon 1%
10 dart Weapon 28%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 enhanced damage Combat 45%
16 enhanced fireshield Mystical 50%
17 evasion Defense 25%
18 exotic Weapon 50%
19 flail Weapon 1%
20 grapple Combat 22%
21 hand to hand Combat 1%
22 herald bloodthirst Mystical 5%
23 herald death Mystical 5%
24 hide Technical 30%
25 hook Weapon 9%
26 kick Combat 10%
27 lock picking Technical 35%
28 lore Mystical 30%
29 mace Weapon 1%
30 magical items Mystical 5%
31 magical wand Weapon 68%
32 marksmanship Weapon 60%
33 maul Weapon 40%
34 meditation Mystical 40%
35 nunchaku Weapon 14%
36 parry Defense 15%
37 peek Technical 45%
38 perception Technical 1%
39 polearm Weapon 25%
40 scan Technical 40%
41 second attack Combat 35%
42 second defense Defense 45%
43 shield block Defense 25%
44 snare Technical 25%
45 sneaking Technical 20%
46 spear Weapon 5%
47 staff Weapon 6%
48 stealing Technical 40%
49 sword Weapon 1%
50 third attack Combat 55%
51 throwing Combat 15%
52 throwing axe Weapon 16%
53 throwing knife Weapon 16%
54 throwing spear Weapon 16%
55 throwing star Weapon 16%
56 tracking Technical 45%
57 two-handed axe Weapon 29%
58 two-handed sword Weapon 40%
59 visualization Mystical 50%
60 whip Weapon 1%
61 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 bar Thought 40–105 22%
5 bathe Enchantment 72–175 50%
6 beacon Enchantment 125–300 22%
7 bless Invocation 20–62 5%
8 buffet Chaos 72–175 50%
9 call lightning Evocation 50–120 28%
10 calm Alteration 47–120 28%
11 cancellation Thought 150–225 92%
12 cause critical Necromancy 50–150 25%
13 cause light Necromancy 24–70 8%
14 cause serious Necromancy 37–100 20%
15 chain lightning Evocation 175–400 90%
16 change sex Alteration 72–175 50%
17 channel faith Conjuration 32–87 15%
18 consecrate food Enchantment 24–70 8%
19 counterspell Abjuration 77–185 54%
20 create food Conjuration 41–107 23%
21 create spring Conjuration 49–125 30%
22 create water Conjuration 26–75 10%
23 cure blindness Alteration 60–150 40%
24 cure critical Alteration 49–125 30%
25 cure disease Abjuration 43–112 25%
26 cure light Alteration 34–92 17%
27 cure mutilation Alteration 49–125 30%
28 cure poison Abjuration 37–100 20%
29 curse Enchantment 60–150 40%
30 cursed fog Conjuration 110–257 83%
31 damage absorption Conjuration 112–262 85%
32 damnation Chaos 55–137 35%
33 describe Thought 15–50 0%
34 desecrate armor Enchantment 65–160 44%
35 detect illusion Divination 82–197 59%
36 detect invisibility Divination 32–87 15%
37 diseased cloud Evocation 150–350 88%
38 disequilibriate Thought 72–175 50%
39 displacement Illusion 72–175 50%
40 disrupt sight Thought 49–125 30%
41 domination Thought 49–125 30%
42 elemental shield Enchantment 100–225 80%
43 ember carom Enchantment 72–175 50%
44 erase Alteration 72–175 50%
45 esp Thought 31–85 14%
46 faerie fire Enchantment 20–62 5%
47 find familiar Summoning 100–100 5%
48 float Thought 24–70 8%
49 force field Thought 23–67 7%
50 forget Thought 112–262 85%
51 fountain Conjuration 250–500 32%
52 frenzy Alteration 119–277 91%
53 frostborne Enchantment 55–137 35%
54 gate travel Chaos 200–425 75%
55 geisteblitz Thought 66–162 45%
56 harm Necromancy 70–150 32%
57 heal Alteration 78–187 55%
58 ice storm Summoning 109–255 82%
59 ice whip Evocation 145–325 80%
60 identify Divination 15–50 0%
61 illumination Divination 72–175 50%
62 induce aggression Thought 95–180 44%
63 irritation Thought 32–87 15%
64 knock Thought 40–105 22%
65 landslide Evocation 144–350 50%
66 lava cloak Enchantment 125–225 50%
67 lava walk Alteration 89–212 65%
68 light Illusion 15–50 0%
69 lightning shroud Conjuration 101–237 75%
70 magic carpet Conjuration 400–650 52%
71 magnetic field Alteration 72–175 50%
72 megalith Summoning 72–175 50%
73 memory drain Thought 89–212 65%
74 mental disruption Thought 116–270 88%
75 mesmerize Thought 72–175 10%
76 mimic Thought 49–125 30%
77 mind shield Thought 79–190 56%
78 monument Summoning 72–175 50%
79 mutilate Alteration 49–125 30%
80 necromancers guile Necromancy 72–175 50%
81 nullification field Thought 150–350 91%
82 pense Thought 19–60 4%
83 plague Necromancy 75–200 45%
84 poison Alteration 75–150 30%
85 poison gas Conjuration 94–222 69%
86 protection from evil Abjuration 24–70 8%
87 protection from good Abjuration 24–70 8%
88 pustulate Alteration 72–175 50%
89 pyrokinesis Thought 70–170 48%
90 quicksand Alteration 72–175 50%
91 read aura Divination 85–185 54%
92 reanimate Necromancy 150–350 90%
93 reflective fireball Evocation 185–400 90%
94 refresh Alteration 37–100 20%
95 remove curse Abjuration 150–300 65%
96 resurrect Alteration 400–600 92%
97 sanctuary Abjuration 89–212 65%
98 scribe Fundamental 50–50 0%
99 sense life Divination 43–112 25%
100 sensory enhancement Thought 54–135 34%
101 soul sacrifice Conjuration 97–230 72%
102 spook Thought 60–150 40%
103 summon Summoning 121–282 93%
104 summon shade Summoning 112–262 85%
105 swarm Summoning 123–285 94%
106 telekinesis Thought 97–230 72%
107 telekinetic bash Thought 49–125 30%
108 telekinetic explosion Thought 160–425 70%
109 telekinetic pierce Thought 52–132 33%
110 telekinetic punch Thought 16–52 1%
111 telekinetic shield Thought 79–190 56%
112 telekinetic slash Thought 66–162 45%
113 telekinetic wave Thought 200–450 65%
114 telesmatic force Thought 60–150 40%
115 teleview Thought 95–225 70%
116 thunderstorm Summoning 104–245 78%
117 totem Summoning 101–237 75%
118 transference Thought 59–147 39%
119 tremor Abjuration 43–112 25%
120 warp Summoning 117–272 89%
121 waterspout Evocation 144–350 50%