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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 axe Weapon 1%
3 backstab Combat 10%
4 bash Combat 35%
5 battle rage Combat 30%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 commit forgery Mystical 7%
10 dagger Weapon 1%
11 dart Weapon 28%
12 detect traps Technical 45%
13 detect truth Veritamancy 55%
14 disarm traps Technical 13%
15 dodge Defense 30%
16 enhanced damage Combat 45%
17 enhanced fireshield Mystical 50%
18 evasion Defense 25%
19 exotic Weapon 50%
20 fast healing Technical 20%
21 flail Weapon 1%
22 grapple Combat 22%
23 halberd Weapon 9%
24 hand to hand Combat 1%
25 hide Technical 30%
26 hook Weapon 9%
27 kick Combat 10%
28 lay out Combat 55%
29 lock picking Technical 35%
30 lore Mystical 30%
31 mace Weapon 1%
32 magical items Mystical 5%
33 magical wand Weapon 68%
34 marksmanship Weapon 60%
35 maul Weapon 40%
36 meditation Mystical 40%
37 music Mystical 5%
38 nunchaku Weapon 14%
39 parry Defense 15%
40 peek Technical 45%
41 perception Technical 1%
42 polearm Weapon 25%
43 scan Technical 40%
44 second attack Combat 35%
45 shield block Defense 25%
46 snare Technical 25%
47 sneaking Technical 20%
48 spear Weapon 5%
49 stealing Technical 40%
50 strike down Combat 43%
51 sweep Weapon 15%
52 sword Weapon 1%
53 third attack Combat 55%
54 throwing Combat 15%
55 throwing axe Weapon 16%
56 throwing knife Weapon 16%
57 throwing spear Weapon 16%
58 throwing star Weapon 16%
59 tracking Technical 45%
60 two-handed axe Weapon 29%
61 two-handed sword Weapon 40%
62 visualization Mystical 50%
63 whip Weapon 1%
64 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 augment aura Sanctomancy 163–163 72%
5 aura cleansing Metamancy 325–325 88%
6 bar Thought 40–105 22%
7 bathe Enchantment 72–175 50%
8 bless Invocation 20–62 5%
9 bubble cluster Summoning 43–112 25%
10 buffet Chaos 72–175 50%
11 call lightning Evocation 50–120 28%
12 calm Alteration 47–120 28%
13 cancellation Thought 150–225 92%
14 cause critical Necromancy 50–150 25%
15 cause light Necromancy 24–70 8%
16 cause serious Necromancy 37–100 20%
17 chain lightning Evocation 175–400 90%
18 change sex Alteration 72–175 50%
19 channel faith Conjuration 32–87 15%
20 condemn Abjuration 60–150 40%
21 consecrate armor Enchantment 80–200 60%
22 consecrate food Enchantment 24–70 8%
23 counterspell Abjuration 77–185 54%
24 create food Conjuration 41–107 23%
25 create spring Conjuration 49–125 30%
26 create water Conjuration 26–75 10%
27 cure blindness Alteration 60–150 40%
28 cure critical Alteration 49–125 30%
29 cure disease Abjuration 43–112 25%
30 cure light Alteration 34–92 17%
31 cure mutilation Alteration 49–125 30%
32 cure poison Abjuration 37–100 20%
33 cursed fog Conjuration 110–257 83%
34 damage absorption Conjuration 112–262 85%
35 damnation Chaos 55–137 35%
36 describe Thought 15–50 0%
37 detect alignment Divination 20–62 5%
38 detect illusion Divination 82–197 59%
39 detect invisibility Divination 32–87 15%
40 diseased cloud Evocation 150–350 88%
41 disequilibriate Thought 72–175 50%
42 displacement Illusion 72–175 50%
43 disrupt sight Thought 49–125 30%
44 domination Thought 49–125 30%
45 ember carom Enchantment 72–175 50%
46 erase Alteration 72–175 50%
47 esp Thought 31–85 14%
48 excommunicate Enchantment 60–150 40%
49 float Thought 24–70 8%
50 force field Thought 23–67 7%
51 forget Thought 112–262 85%
52 fountain Conjuration 250–500 32%
53 frenzy Alteration 119–277 91%
54 frostborne Enchantment 55–137 35%
55 gate travel Chaos 200–425 75%
56 geisteblitz Thought 66–162 45%
57 harm Necromancy 70–150 32%
58 heal Alteration 78–187 55%
59 ice whip Evocation 145–325 80%
60 identify Divination 15–50 0%
61 illumination Divination 72–175 50%
62 induce aggression Thought 95–180 44%
63 irritation Thought 32–87 15%
64 knock Thought 40–105 22%
65 landslide Evocation 144–350 50%
66 lava cloak Enchantment 125–225 50%
67 lava walk Alteration 89–212 65%
68 light Illusion 15–50 0%
69 lightning shroud Conjuration 101–237 75%
70 magic carpet Conjuration 400–650 52%
71 magnetic field Alteration 72–175 50%
72 megalith Summoning 72–175 50%
73 memory drain Thought 89–212 65%
74 mental disruption Thought 116–270 88%
75 mesmerize Thought 72–175 10%
76 mimic Thought 49–125 30%
77 mind shield Thought 79–190 56%
78 monument Summoning 72–175 50%
79 mutilate Alteration 49–125 30%
80 necromancers guile Necromancy 72–175 50%
81 nullification field Thought 150–350 91%
82 pense Thought 19–60 4%
83 plague Necromancy 75–200 45%
84 poison Alteration 75–150 30%
85 poison gas Conjuration 94–222 69%
86 protection from evil Abjuration 24–70 8%
87 protection from good Abjuration 24–70 8%
88 pustulate Alteration 72–175 50%
89 pyrokinesis Thought 70–170 48%
90 quicksand Alteration 72–175 50%
91 read aura Divination 85–185 54%
92 reflective fireball Evocation 185–400 90%
93 refresh Alteration 37–100 20%
94 remove curse Abjuration 150–300 65%
95 requiem Alteration 129–300 100%
96 sanctuary Abjuration 89–212 65%
97 scribe Fundamental 50–50 0%
98 sense life Divination 43–112 25%
99 sensory enhancement Thought 54–135 34%
100 soul sacrifice Conjuration 97–230 72%
101 spook Thought 60–150 40%
102 summon Summoning 121–282 93%
103 swarm Summoning 123–285 94%
104 telekinesis Thought 97–230 72%
105 telekinetic bash Thought 49–125 30%
106 telekinetic explosion Thought 160–425 70%
107 telekinetic pierce Thought 52–132 33%
108 telekinetic punch Thought 16–52 1%
109 telekinetic shield Thought 79–190 56%
110 telekinetic slash Thought 66–162 45%
111 telekinetic wave Thought 200–450 65%
112 telesmatic force Thought 60–150 40%
113 teleview Thought 95–225 70%
114 transference Thought 59–147 39%
115 tremor Abjuration 43–112 25%
116 warp Summoning 117–272 89%
117 waterspout Evocation 144–350 50%
118 word of recall Summoning 150–350 35%