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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 blind fighting Combat 40%
5 dagger Weapon 1%
6 dart Weapon 28%
7 detect traps Technical 45%
8 disarm traps Technical 13%
9 dodge Defense 30%
10 enhanced endurance Technical 15%
11 flail Weapon 1%
12 foraging Technical 5%
13 hand to hand Combat 1%
14 herbalism Technical 1%
15 hide Technical 30%
16 lock picking Technical 35%
17 lore Mystical 30%
18 mace Weapon 1%
19 magical items Mystical 5%
20 magical wand Weapon 68%
21 meditation Mystical 40%
22 music Mystical 5%
23 nunchaku Weapon 14%
24 parry Defense 15%
25 peek Technical 45%
26 perception Technical 1%
27 scan Technical 40%
28 scythe Weapon 7%
29 second attack Combat 35%
30 snare Technical 25%
31 sneaking Technical 20%
32 spear Weapon 5%
33 staff Weapon 6%
34 stealing Technical 40%
35 sword Weapon 1%
36 throwing Combat 15%
37 throwing knife Weapon 16%
38 throwing star Weapon 16%
39 tracking Technical 45%
40 whip Weapon 1%
41 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 armor Conjuration 15–50 0%
2 bar Thought 40–105 22%
3 beacon Enchantment 125–300 22%
4 blindness Illusion 55–137 35%
5 blink Summoning 125–300 35%
6 calm Alteration 47–120 28%
7 camouflage Conjuration 57–142 37%
8 cancellation Thought 150–225 92%
9 charm Enchantment 49–125 30%
10 chill touch Necromancy 20–62 5%
11 circle of thorns Conjuration 101–237 75%
12 color spray Illusion 37–100 20%
13 concealment Illusion 50–150 20%
14 confusion Chaos 89–212 65%
15 control winds Summoning 101–237 75%
16 convocation Conjuration 33–90 16%
17 counterspell Abjuration 77–185 54%
18 create food Conjuration 41–107 23%
19 create spring Conjuration 49–125 30%
20 create water Conjuration 26–75 10%
21 curse Enchantment 60–150 40%
22 deafen Chaos 50–100 15%
23 death grip Alteration 55–137 35%
24 delay reincarnation Necromancy 128–297 99%
25 describe Thought 15–50 0%
26 detect illusion Divination 82–197 59%
27 detect invisibility Divination 32–87 15%
28 detect magic Divination 15–50 0%
29 disequilibriate Thought 72–175 50%
30 disjunction Necromancy 175–400 99%
31 dispel magic Abjuration 72–175 50%
32 disrupt sight Thought 49–125 30%
33 domination Thought 49–125 30%
34 electrogenic growth Conjuration 46–117 27%
35 enhanced strength Alteration 26–75 10%
36 erase Alteration 72–175 50%
37 esp Thought 31–85 14%
38 evil eye Chaos 23–67 7%
39 faerie fire Enchantment 20–62 5%
40 famine Necromancy 66–162 45%
41 fatigue Necromancy 65–150 35%
42 find familiar Summoning 100–100 5%
43 flintstrike Conjuration 51–130 32%
44 float Thought 24–70 8%
45 force field Thought 23–67 7%
46 forget Thought 112–262 85%
47 frost Conjuration 72–175 50%
48 fungal growth Conjuration 46–117 27%
49 geisteblitz Thought 66–162 45%
50 guise of nature Alteration 72–175 50%
51 hands of wind Conjuration 85–202 61%
52 harm Necromancy 70–150 32%
53 hex Enchantment 66–162 45%
54 ice storm Summoning 109–255 82%
55 ice wind Conjuration 83–200 60%
56 iceball Conjuration 43–112 25%
57 identify Divination 15–50 0%
58 immobilize Necromancy 58–145 38%
59 impede movement Necromancy 98–212 34%
60 induce aggression Thought 95–180 44%
61 infravision Alteration 49–125 30%
62 insanity Chaos 93–220 68%
63 invisibility Illusion 43–112 25%
64 irritation Thought 32–87 15%
65 jinx Chaos 26–75 10%
66 knock Thought 40–105 22%
67 leech Necromancy 60–150 25%
68 leech conduit Necromancy 104–245 78%
69 levitation Enchantment 28–80 12%
70 light Illusion 15–50 0%
71 magic bomb Conjuration 97–230 72%
72 magic dart Conjuration 20–50 0%
73 magic lock Alteration 37–100 20%
74 magic message Conjuration 150–450 44%
75 magic unlock Alteration 43–112 25%
76 malediction Necromancy 54–135 34%
77 malignancy Necromancy 93–220 68%
78 memory drain Thought 89–212 65%
79 mental disruption Thought 116–270 88%
80 mesmerize Thought 72–175 10%
81 mimic Thought 49–125 30%
82 mind shield Thought 79–190 56%
83 momentary darkness Illusion 101–237 75%
84 negation Abjuration 63–155 42%
85 nullification field Thought 150–350 91%
86 Occult Eyes Divination 81–195 58%
87 otolithic growth Alteration 89–212 65%
88 pense Thought 19–60 4%
89 pentacle Abjuration 65–150 22%
90 plague Necromancy 75–200 45%
91 poison Alteration 75–150 30%
92 protection from evil Abjuration 24–70 8%
93 protection from good Abjuration 24–70 8%
94 pyrokinesis Thought 70–170 48%
95 reanimate Necromancy 150–350 90%
96 recharge item Enchantment 85–202 61%
97 remove curse Abjuration 150–300 65%
98 room shield Abjuration 95–225 70%
99 scribe Fundamental 50–50 0%
100 sense life Divination 43–112 25%
101 sensory enhancement Thought 54–135 34%
102 shadow armor Necromancy 32–87 15%
103 shadow door Alteration 63–155 42%
104 shadow golem Summoning 95–225 70%
105 shadow imp Summoning 81–195 58%
106 shadow light Conjuration 40–95 14%
107 sleep Enchantment 37–100 20%
108 spark Alteration 15–50 0%
109 spook Thought 60–150 40%
110 stone skin Alteration 72–175 50%
111 summon Summoning 121–282 93%
112 summon mount Summoning 250–500 75%
113 summon shade Summoning 112–262 85%
114 swarm Summoning 123–285 94%
115 telekinesis Thought 97–230 72%
116 telekinetic bash Thought 49–125 30%
117 telekinetic explosion Thought 160–425 70%
118 telekinetic pierce Thought 52–132 33%
119 telekinetic punch Thought 16–52 1%
120 telekinetic shield Thought 79–190 56%
121 telekinetic slash Thought 66–162 45%
122 telekinetic wave Thought 200–450 65%
123 telesmatic force Thought 60–150 40%
124 teleview Thought 95–225 70%
125 tinnitus Enchantment 72–175 50%
126 transference Thought 59–147 39%
127 web Conjuration 83–200 60%
128 whirlwind Alteration 49–125 30%
129 wind walk Alteration 72–175 50%
130 wizard eye Divination 72–175 50%