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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 backstab Combat 10%
3 bash Combat 35%
4 blind fighting Combat 40%
5 bola Weapon 58%
6 boomerang Weapon 55%
7 commit forgery Mystical 7%
8 dagger Weapon 1%
9 dart Weapon 28%
10 decipher Mystical 44%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 enhanced damage Combat 45%
16 enhanced fireshield Mystical 50%
17 evasion Defense 25%
18 exotic Weapon 50%
19 flail Weapon 1%
20 grapple Combat 22%
21 hand to hand Combat 1%
22 hide Technical 30%
23 hook Weapon 9%
24 kick Combat 10%
25 lock picking Technical 35%
26 lore Mystical 30%
27 mace Weapon 1%
28 magical items Mystical 5%
29 magical wand Weapon 68%
30 marksmanship Weapon 60%
31 maul Weapon 40%
32 meditation Mystical 40%
33 nunchaku Weapon 14%
34 peek Technical 45%
35 perception Technical 1%
36 polearm Weapon 25%
37 scan Technical 40%
38 scythe Weapon 7%
39 second attack Combat 35%
40 shield block Defense 25%
41 snare Technical 25%
42 sneaking Technical 20%
43 staff Weapon 6%
44 stealing Technical 40%
45 throwing Combat 15%
46 throwing knife Weapon 16%
47 throwing star Weapon 16%
48 tracking Technical 45%
49 two-handed axe Weapon 29%
50 two-handed sword Weapon 40%
51 visualization Mystical 50%
52 whip Weapon 1%
53 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 bar Thought 40–105 22%
6 bathe Enchantment 72–175 50%
7 battlefield medic Metamancy 94–94 34%
8 beacon Enchantment 125–300 22%
9 bless Invocation 20–62 5%
10 blindness Illusion 55–137 35%
11 buffet Chaos 72–175 50%
12 call lightning Evocation 50–120 28%
13 calm Alteration 47–120 28%
14 cancellation Thought 150–225 92%
15 cause critical Necromancy 50–150 25%
16 cause light Necromancy 24–70 8%
17 cause serious Necromancy 37–100 20%
18 chain lightning Evocation 175–400 90%
19 change sex Alteration 72–175 50%
20 channel faith Conjuration 32–87 15%
21 chill touch Necromancy 20–62 5%
22 confusion Chaos 89–212 65%
23 consecrate food Enchantment 24–70 8%
24 convocation Conjuration 33–90 16%
25 counterspell Abjuration 77–185 54%
26 create food Conjuration 41–107 23%
27 create spring Conjuration 49–125 30%
28 create water Conjuration 26–75 10%
29 cure blindness Alteration 60–150 40%
30 cure critical Alteration 49–125 30%
31 cure disease Abjuration 43–112 25%
32 cure light Alteration 34–92 17%
33 cure mutilation Alteration 49–125 30%
34 cure poison Abjuration 37–100 20%
35 curse Enchantment 60–150 40%
36 cursed fog Conjuration 110–257 83%
37 damage absorption Conjuration 112–262 85%
38 damnation Chaos 55–137 35%
39 deafen Chaos 50–100 15%
40 delay reincarnation Necromancy 128–297 99%
41 describe Thought 15–50 0%
42 desecrate armor Enchantment 65–160 44%
43 detect illusion Divination 82–197 59%
44 detect invisibility Divination 32–87 15%
45 detect lore Veritamancy 88–88 31%
46 diseased cloud Evocation 150–350 88%
47 disequilibriate Thought 72–175 50%
48 disjunction Necromancy 175–400 99%
49 displacement Illusion 72–175 50%
50 disrupt sight Thought 49–125 30%
51 domination Thought 49–125 30%
52 eldritch blast Chaosmancy 206–206 77%
53 elemental shield Enchantment 100–225 80%
54 ember carom Enchantment 72–175 50%
55 erase Alteration 72–175 50%
56 esp Thought 31–85 14%
57 evil eye Chaos 23–67 7%
58 faerie fire Enchantment 20–62 5%
59 famine Necromancy 66–162 45%
60 fatigue Necromancy 65–150 35%
61 find familiar Summoning 100–100 5%
62 float Thought 24–70 8%
63 force field Thought 23–67 7%
64 forget Thought 112–262 85%
65 fountain Conjuration 250–500 32%
66 frenzy Alteration 119–277 91%
67 frostborne Enchantment 55–137 35%
68 gate travel Chaos 200–425 75%
69 geisteblitz Thought 66–162 45%
70 harm Necromancy 70–150 32%
71 heal Alteration 78–187 55%
72 hex Enchantment 66–162 45%
73 ice storm Summoning 109–255 82%
74 ice whip Evocation 145–325 80%
75 identify Divination 15–50 0%
76 illumination Divination 72–175 50%
77 immobilize Necromancy 58–145 38%
78 impede movement Necromancy 98–212 34%
79 induce aggression Thought 95–180 44%
80 insanity Chaos 93–220 68%
81 irritation Thought 32–87 15%
82 jinx Chaos 26–75 10%
83 knock Thought 40–105 22%
84 landslide Evocation 144–350 50%
85 lava cloak Enchantment 125–225 50%
86 lava walk Alteration 89–212 65%
87 leech Necromancy 60–150 25%
88 leech conduit Necromancy 104–245 78%
89 light Illusion 15–50 0%
90 lightning shroud Conjuration 101–237 75%
91 magic carpet Conjuration 400–650 52%
92 magic message Conjuration 150–450 44%
93 magnetic field Alteration 72–175 50%
94 malediction Necromancy 54–135 34%
95 malignancy Necromancy 93–220 68%
96 megalith Summoning 72–175 50%
97 memory drain Thought 89–212 65%
98 mental disruption Thought 116–270 88%
99 mesmerize Thought 72–175 10%
100 mimic Thought 49–125 30%
101 mind shield Thought 79–190 56%
102 monument Summoning 72–175 50%
103 mutilate Alteration 49–125 30%
104 necromancers guile Necromancy 72–175 50%
105 negation Abjuration 63–155 42%
106 nullification field Thought 150–350 91%
107 Occult Eyes Divination 81–195 58%
108 pense Thought 19–60 4%
109 pentacle Abjuration 65–150 22%
110 plague Necromancy 75–200 45%
111 poison Alteration 75–150 30%
112 poison gas Conjuration 94–222 69%
113 protection from evil Abjuration 24–70 8%
114 protection from good Abjuration 24–70 8%
115 pustulate Alteration 72–175 50%
116 pyrokinesis Thought 70–170 48%
117 quicksand Alteration 72–175 50%
118 read aura Divination 85–185 54%
119 reanimate Necromancy 150–350 90%
120 reflective fireball Evocation 185–400 90%
121 refresh Alteration 37–100 20%
122 remove curse Abjuration 150–300 65%
123 resurrect Alteration 400–600 92%
124 sanctuary Abjuration 89–212 65%
125 scribe Fundamental 50–50 0%
126 sense life Divination 43–112 25%
127 sensory enhancement Thought 54–135 34%
128 shadow armor Necromancy 32–87 15%
129 shadow door Alteration 63–155 42%
130 shadow golem Summoning 95–225 70%
131 shadow imp Summoning 81–195 58%
132 shadow light Conjuration 40–95 14%
133 soul sacrifice Conjuration 97–230 72%
134 spook Thought 60–150 40%
135 summon Summoning 121–282 93%
136 summon shade Summoning 112–262 85%
137 swarm Summoning 123–285 94%
138 telekinesis Thought 97–230 72%
139 telekinetic bash Thought 49–125 30%
140 telekinetic explosion Thought 160–425 70%
141 telekinetic pierce Thought 52–132 33%
142 telekinetic punch Thought 16–52 1%
143 telekinetic shield Thought 79–190 56%
144 telekinetic slash Thought 66–162 45%
145 telekinetic wave Thought 200–450 65%
146 telesmatic force Thought 60–150 40%
147 teleview Thought 95–225 70%
148 thunderstorm Summoning 104–245 78%
149 totem Summoning 101–237 75%
150 transference Thought 59–147 39%
151 tremor Abjuration 43–112 25%
152 warp Summoning 117–272 89%
153 waterspout Evocation 144–350 50%