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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 bash Combat 35%
5 blind fighting Combat 40%
6 commit forgery Mystical 7%
7 dagger Weapon 1%
8 dart Weapon 28%
9 detect traps Technical 45%
10 disarm traps Technical 13%
11 dodge Defense 30%
12 enhanced endurance Technical 15%
13 evasion Defense 25%
14 exotic Weapon 50%
15 flail Weapon 1%
16 foraging Technical 5%
17 grapple Combat 22%
18 hand to hand Combat 1%
19 herbalism Technical 1%
20 hide Technical 30%
21 hook Weapon 9%
22 kick Combat 10%
23 lock picking Technical 35%
24 lore Mystical 30%
25 magical items Mystical 5%
26 magical wand Weapon 68%
27 meditation Mystical 40%
28 nunchaku Weapon 14%
29 parry Defense 15%
30 peek Technical 45%
31 perception Technical 1%
32 scan Technical 40%
33 scythe Weapon 7%
34 second attack Combat 35%
35 shield block Defense 25%
36 snare Technical 25%
37 sneaking Technical 20%
38 spear Weapon 5%
39 staff Weapon 6%
40 stealing Technical 40%
41 sword Weapon 1%
42 throwing Combat 15%
43 throwing knife Weapon 16%
44 throwing star Weapon 16%
45 tracking Technical 45%
46 whip Weapon 1%
47 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 arcane blast Chaosmancy 231–231 88%
3 beacon Enchantment 125–300 22%
4 blindness Illusion 55–137 35%
5 blink Summoning 125–300 35%
6 calm Alteration 47–120 28%
7 camouflage Conjuration 57–142 37%
8 change sex Alteration 72–175 50%
9 charm Enchantment 49–125 30%
10 chill touch Necromancy 20–62 5%
11 circle of fire Conjuration 101–237 75%
12 circle of thorns Conjuration 101–237 75%
13 color spray Illusion 37–100 20%
14 concealment Illusion 50–150 20%
15 concentration Metamancy 49–125 30%
16 confusion Chaos 89–212 65%
17 control winds Summoning 101–237 75%
18 convocation Conjuration 33–90 16%
19 counterspell Abjuration 77–185 54%
20 create food Conjuration 41–107 23%
21 create spring Conjuration 49–125 30%
22 create water Conjuration 26–75 10%
23 curse Enchantment 60–150 40%
24 deafen Chaos 50–100 15%
25 death grip Alteration 55–137 35%
26 delay reincarnation Necromancy 128–297 99%
27 detect illusion Divination 82–197 59%
28 detect invisibility Divination 32–87 15%
29 detect magic Divination 15–50 0%
30 disjunction Necromancy 175–400 99%
31 dispel area Abjuration 101–237 75%
32 dispel magic Abjuration 72–175 50%
33 electrogenic growth Conjuration 46–117 27%
34 endurance of the rhinoceros Vivomancy 84–200 60%
35 energy drain Necromancy 78–187 55%
36 enervation Necromancy 100–225 67%
37 enhanced strength Alteration 26–75 10%
38 erase Alteration 72–175 50%
39 evil eye Chaos 23–67 7%
40 faerie fire Enchantment 20–62 5%
41 famine Necromancy 66–162 45%
42 fatigue Necromancy 65–150 35%
43 find familiar Summoning 100–100 5%
44 fireball Conjuration 43–112 25%
45 flame wind Alteration 86–205 62%
46 flintstrike Conjuration 51–130 32%
47 frost Conjuration 72–175 50%
48 fungal growth Conjuration 46–117 27%
49 gate travel Chaos 200–425 75%
50 guise of nature Alteration 72–175 50%
51 hands of wind Conjuration 85–202 61%
52 harm Necromancy 70–150 32%
53 haste Alteration 60–150 40%
54 hex Enchantment 66–162 45%
55 ice storm Summoning 109–255 82%
56 ice wind Conjuration 83–200 60%
57 iceball Conjuration 43–112 25%
58 identify Divination 15–50 0%
59 immobilize Necromancy 58–145 38%
60 impede movement Necromancy 98–212 34%
61 infravision Alteration 49–125 30%
62 insanity Chaos 93–220 68%
63 invisibility Illusion 43–112 25%
64 jinx Chaos 26–75 10%
65 kill Necromancy 300–600 62%
66 lava walk Alteration 89–212 65%
67 leech Necromancy 60–150 25%
68 leech conduit Necromancy 104–245 78%
69 levitation Enchantment 28–80 12%
70 light Illusion 15–50 0%
71 lightning bolt Conjuration 37–100 20%
72 magic bomb Conjuration 97–230 72%
73 magic dart Conjuration 20–50 0%
74 magic lock Alteration 37–100 20%
75 magic message Conjuration 150–450 44%
76 magic unlock Alteration 43–112 25%
77 malediction Necromancy 54–135 34%
78 malignancy Necromancy 93–220 68%
79 momentary darkness Illusion 101–237 75%
80 negation Abjuration 63–155 42%
81 nexus Chaos 250–500 85%
82 Occult Eyes Divination 81–195 58%
83 otolithic growth Alteration 89–212 65%
84 overpressurize Enchantment 90–215 50%
85 pass door Alteration 72–175 50%
86 pentacle Abjuration 65–150 22%
87 plague Necromancy 75–200 45%
88 plane travel Chaos 350–750 90%
89 poison Alteration 75–150 30%
90 protection from evil Abjuration 24–70 8%
91 protection from good Abjuration 24–70 8%
92 Rabid Mount Alteration 60–150 40%
93 rabid mount Alteration 60–150 40%
94 reanimate Necromancy 150–350 90%
95 recharge item Enchantment 85–202 61%
96 remove curse Abjuration 150–300 65%
97 room shield Abjuration 95–225 70%
98 scribe Fundamental 50–50 0%
99 sense life Divination 43–112 25%
100 shadow armor Necromancy 32–87 15%
101 shadow door Alteration 63–155 42%
102 shadow golem Summoning 95–225 70%
103 shadow imp Summoning 81–195 58%
104 shadow light Conjuration 40–95 14%
105 shield Evocation 36–97 19%
106 shocking grasp Alteration 35–85 5%
107 silence Abjuration 150–250 80%
108 sleep Enchantment 37–100 20%
109 slow Necromancy 118–275 90%
110 slow magic Chaos 116–270 90%
111 spark Alteration 15–50 0%
112 stone skin Geomancy 123–123 50%
113 summon Summoning 121–282 93%
114 summon elemental Summoning 112–262 85%
115 summon mount Summoning 250–500 75%
116 summon shade Summoning 112–262 85%
117 swarm Summoning 123–285 94%
118 teleport Summoning 125–300 60%
119 thunderclap Alteration 78–187 55%
120 thunderstorm Summoning 104–245 78%
121 tinnitus Enchantment 72–175 50%
122 underwater breathing Alteration 72–175 50%
123 unnatural strength Alteration 26–75 10%
124 weaken Alteration 26–75 10%
125 web Conjuration 83–200 60%
126 whirlwind Alteration 49–125 30%
127 wind walk Alteration 72–175 50%
128 wizard eye Divination 72–175 50%