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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 axe Weapon 1%
3 backstab Combat 10%
4 bash Combat 35%
5 battle rage Combat 30%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 commit forgery Mystical 7%
10 dagger Weapon 1%
11 dart Weapon 28%
12 detect traps Technical 45%
13 detect truth Veritamancy 55%
14 disarm traps Technical 13%
15 dodge Defense 30%
16 enhanced damage Combat 45%
17 enhanced fireshield Mystical 50%
18 evasion Defense 25%
19 exotic Weapon 50%
20 fast healing Technical 20%
21 flail Weapon 1%
22 grapple Combat 22%
23 halberd Weapon 9%
24 hand to hand Combat 1%
25 herbalism Technical 1%
26 hide Technical 30%
27 hook Weapon 9%
28 kick Combat 10%
29 lay out Combat 55%
30 lock picking Technical 35%
31 lore Mystical 30%
32 mace Weapon 1%
33 magical items Mystical 5%
34 magical wand Weapon 68%
35 marksmanship Weapon 60%
36 martial arts Technical 65%
37 maul Weapon 40%
38 meditation Mystical 40%
39 nunchaku Weapon 14%
40 parry Defense 15%
41 peek Technical 45%
42 perception Technical 1%
43 polearm Weapon 25%
44 scan Technical 40%
45 scythe Weapon 7%
46 second attack Combat 35%
47 shield block Defense 25%
48 snare Technical 25%
49 sneaking Technical 20%
50 spear Weapon 5%
51 staff Weapon 6%
52 stealing Technical 40%
53 strike down Combat 43%
54 strike of death Combat 90%
55 sweep Weapon 15%
56 sword Weapon 1%
57 third attack Combat 55%
58 throwing Combat 15%
59 throwing axe Weapon 16%
60 throwing knife Weapon 16%
61 throwing spear Weapon 16%
62 throwing star Weapon 16%
63 tracking Technical 45%
64 two-handed axe Weapon 29%
65 two-handed sword Weapon 40%
66 visualization Mystical 50%
67 whip Weapon 1%
68 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 air blast Aeromancy 266–266 50%
2 air halo Aeromancy 222–222 50%
3 bar Thought 40–105 22%
4 bathe Enchantment 72–175 50%
5 beacon Enchantment 125–300 22%
6 bless Invocation 20–62 5%
7 blindness Illusion 55–137 35%
8 blink Summoning 125–300 35%
9 buffet Chaos 72–175 50%
10 calm Alteration 47–120 28%
11 cancellation Thought 150–225 92%
12 cause light Necromancy 24–70 8%
13 cause serious Necromancy 37–100 20%
14 chain lightning Evocation 175–400 90%
15 change sex Alteration 72–175 50%
16 chill touch Necromancy 20–62 5%
17 combat blink Summoning 81–195 58%
18 confusion Chaos 89–212 65%
19 convocation Conjuration 33–90 16%
20 counterspell Abjuration 77–185 54%
21 cure blindness Alteration 60–150 40%
22 cure disease Abjuration 43–112 25%
23 cure light Alteration 34–92 17%
24 cure mutilation Alteration 49–125 30%
25 cure poison Abjuration 37–100 20%
26 cure serious Alteration 37–100 20%
27 curse Enchantment 60–150 40%
28 cursed fog Conjuration 110–257 83%
29 damage absorption Conjuration 112–262 85%
30 damnation Chaos 55–137 35%
31 deafen Chaos 50–100 15%
32 delay reincarnation Necromancy 128–297 99%
33 describe Thought 15–50 0%
34 detect alignment Divination 20–62 5%
35 detect illusion Divination 82–197 59%
36 detect invisibility Divination 32–87 15%
37 detect magic Divination 15–50 0%
38 diseased cloud Evocation 150–350 88%
39 disequilibriate Thought 72–175 50%
40 disjunction Necromancy 175–400 99%
41 dispel magic Abjuration 72–175 50%
42 displacement Illusion 72–175 50%
43 disrupt sight Thought 49–125 30%
44 domination Thought 49–125 30%
45 ember carom Enchantment 72–175 50%
46 erase Alteration 72–175 50%
47 esp Thought 31–85 14%
48 evil eye Chaos 23–67 7%
49 faerie fire Enchantment 20–62 5%
50 famine Necromancy 66–162 45%
51 fatigue Necromancy 65–150 35%
52 float Thought 24–70 8%
53 force field Thought 23–67 7%
54 forget Thought 112–262 85%
55 frenzy Alteration 119–277 91%
56 frostborne Enchantment 55–137 35%
57 geisteblitz Thought 66–162 45%
58 hands of wind Conjuration 85–202 61%
59 harm Necromancy 70–150 32%
60 hex Enchantment 66–162 45%
61 ice whip Evocation 145–325 80%
62 identify Divination 15–50 0%
63 illumination Divination 72–175 50%
64 immobilize Necromancy 58–145 38%
65 impede movement Necromancy 98–212 34%
66 induce aggression Thought 95–180 44%
67 insanity Chaos 93–220 68%
68 irritation Thought 32–87 15%
69 jinx Chaos 26–75 10%
70 knock Thought 40–105 22%
71 landslide Evocation 144–350 50%
72 lava cloak Enchantment 125–225 50%
73 lava walk Alteration 89–212 65%
74 leech Necromancy 60–150 25%
75 leech conduit Necromancy 104–245 78%
76 light Illusion 15–50 0%
77 lightning shroud Conjuration 101–237 75%
78 magic message Conjuration 150–450 44%
79 magnetic field Alteration 72–175 50%
80 malediction Necromancy 54–135 34%
81 malignancy Necromancy 93–220 68%
82 megalith Summoning 72–175 50%
83 memory drain Thought 89–212 65%
84 mental clarity Enchantment 72–175 50%
85 mental disruption Thought 116–270 88%
86 mesmerize Thought 72–175 10%
87 mimic Thought 49–125 30%
88 mind shield Thought 79–190 56%
89 monument Summoning 72–175 50%
90 multiply magic Enchantment 123–285 94%
91 mutilate Alteration 49–125 30%
92 necromancers guile Necromancy 72–175 50%
93 negation Abjuration 63–155 42%
94 nullification field Thought 150–350 91%
95 Occult Eyes Divination 81–195 58%
96 pense Thought 19–60 4%
97 pentacle Abjuration 65–150 22%
98 phalanx Conjuration 43–112 25%
99 plague Necromancy 75–200 45%
100 poison Alteration 75–150 30%
101 poison gas Conjuration 94–222 69%
102 protection from evil Abjuration 24–70 8%
103 protection from good Abjuration 24–70 8%
104 pustulate Alteration 72–175 50%
105 pyrokinesis Thought 70–170 48%
106 quicksand Alteration 72–175 50%
107 reanimate Necromancy 150–350 90%
108 recharge item Enchantment 85–202 61%
109 reflective fireball Evocation 185–400 90%
110 remote sensing Thought 49–125 30%
111 remove curse Abjuration 150–300 65%
112 repulsion Conjuration 109–255 82%
113 resurrect Alteration 400–600 92%
114 sanctuary Abjuration 89–212 65%
115 scribe Fundamental 50–50 0%
116 sense life Divination 43–112 25%
117 sensory enhancement Thought 54–135 34%
118 shadow armor Necromancy 32–87 15%
119 shadow door Alteration 63–155 42%
120 shadow golem Summoning 95–225 70%
121 shadow imp Summoning 81–195 58%
122 shadow light Conjuration 40–95 14%
123 silence Abjuration 150–250 80%
124 slow Necromancy 118–275 90%
125 slow magic Chaos 116–270 90%
126 soul sacrifice Conjuration 97–230 72%
127 spark Alteration 15–50 0%
128 spell shield Abjuration 95–225 70%
129 spook Thought 60–150 40%
130 summon Summoning 121–282 93%
131 summon shade Summoning 112–262 85%
132 swarm Summoning 123–285 94%
133 telekinesis Thought 97–230 72%
134 telekinetic bash Thought 49–125 30%
135 telekinetic explosion Thought 160–425 70%
136 telekinetic pierce Thought 52–132 33%
137 telekinetic punch Thought 16–52 1%
138 telekinetic shield Thought 79–190 56%
139 telekinetic slash Thought 66–162 45%
140 telekinetic wave Thought 200–450 65%
141 telesmatic force Thought 60–150 40%
142 teleview Thought 95–225 70%
143 transference Thought 59–147 39%
144 tremor Abjuration 43–112 25%
145 warp Summoning 117–272 89%
146 waterspout Evocation 144–350 50%
147 wizard eye Divination 72–175 50%