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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 axe Weapon 1%
3 backstab Combat 10%
4 bash Combat 35%
5 battle rage Combat 30%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 commit forgery Mystical 7%
10 dagger Weapon 1%
11 dart Weapon 28%
12 decipher Mystical 44%
13 detect traps Technical 45%
14 detect truth Veritamancy 55%
15 disarm traps Technical 13%
16 dodge Defense 30%
17 enhanced damage Combat 45%
18 enhanced fireshield Mystical 50%
19 evasion Defense 25%
20 exotic Weapon 50%
21 fast healing Technical 20%
22 flail Weapon 1%
23 frothing rage Technical 55%
24 grapple Combat 22%
25 halberd Weapon 9%
26 hand to hand Combat 1%
27 herbalism Technical 1%
28 hide Technical 30%
29 hook Weapon 9%
30 kick Combat 10%
31 lay out Combat 55%
32 lock picking Technical 35%
33 lore Mystical 30%
34 mace Weapon 1%
35 magical items Mystical 5%
36 magical wand Weapon 68%
37 marksmanship Weapon 60%
38 martial arts Technical 65%
39 maul Weapon 40%
40 meditation Mystical 40%
41 nunchaku Weapon 14%
42 parry Defense 15%
43 peek Technical 45%
44 perception Technical 1%
45 polearm Weapon 25%
46 scan Technical 40%
47 scythe Weapon 7%
48 second attack Combat 35%
49 shield block Defense 25%
50 snare Technical 25%
51 sneaking Technical 20%
52 spear Weapon 5%
53 staff Weapon 6%
54 stealing Technical 40%
55 strike down Combat 43%
56 strike of death Combat 90%
57 sweep Weapon 15%
58 sword Weapon 1%
59 third attack Combat 55%
60 throwing Combat 15%
61 throwing axe Weapon 16%
62 throwing knife Weapon 16%
63 throwing spear Weapon 16%
64 throwing star Weapon 16%
65 tracking Technical 45%
66 two-handed axe Weapon 29%
67 two-handed sword Weapon 40%
68 visualization Mystical 50%
69 whip Weapon 1%
70 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 air blast Aeromancy 266–266 50%
2 air halo Aeromancy 222–222 50%
3 animate weapon Ferromancy 60–60 10%
4 bar Thought 40–105 22%
5 bathe Enchantment 72–175 50%
6 beacon Enchantment 125–300 22%
7 bless Invocation 20–62 5%
8 blindness Illusion 55–137 35%
9 blink Summoning 125–300 35%
10 buffet Chaos 72–175 50%
11 calm Alteration 47–120 28%
12 cancellation Thought 150–225 92%
13 cause light Necromancy 24–70 8%
14 cause serious Necromancy 37–100 20%
15 chain lightning Evocation 175–400 90%
16 change sex Alteration 72–175 50%
17 chill touch Necromancy 20–62 5%
18 combat blink Summoning 81–195 58%
19 confusion Chaos 89–212 65%
20 convocation Conjuration 33–90 16%
21 counterspell Abjuration 77–185 54%
22 cure blindness Alteration 60–150 40%
23 cure disease Abjuration 43–112 25%
24 cure light Alteration 34–92 17%
25 cure mutilation Alteration 49–125 30%
26 cure poison Abjuration 37–100 20%
27 cure serious Alteration 37–100 20%
28 curse Enchantment 60–150 40%
29 cursed fog Conjuration 110–257 83%
30 damage absorption Conjuration 112–262 85%
31 damnation Chaos 55–137 35%
32 deafen Chaos 50–100 15%
33 delay reincarnation Necromancy 128–297 99%
34 describe Thought 15–50 0%
35 detect alignment Divination 20–62 5%
36 detect illusion Divination 82–197 59%
37 detect invisibility Divination 32–87 15%
38 detect lore Veritamancy 88–88 31%
39 detect magic Divination 15–50 0%
40 diseased cloud Evocation 150–350 88%
41 disequilibriate Thought 72–175 50%
42 disjunction Necromancy 175–400 99%
43 dispel magic Abjuration 72–175 50%
44 displacement Illusion 72–175 50%
45 disrupt sight Thought 49–125 30%
46 domination Thought 49–125 30%
47 eldritch blast Chaosmancy 206–206 77%
48 ember carom Enchantment 72–175 50%
49 erase Alteration 72–175 50%
50 esp Thought 31–85 14%
51 evil eye Chaos 23–67 7%
52 faerie fire Enchantment 20–62 5%
53 famine Necromancy 66–162 45%
54 fatigue Necromancy 65–150 35%
55 float Thought 24–70 8%
56 force field Thought 23–67 7%
57 forget Thought 112–262 85%
58 frenzy Alteration 119–277 91%
59 frostborne Enchantment 55–137 35%
60 geisteblitz Thought 66–162 45%
61 goliath Morphomancy 92–92 33%
62 hands of wind Conjuration 85–202 61%
63 harm Necromancy 70–150 32%
64 hex Enchantment 66–162 45%
65 ice whip Evocation 145–325 80%
66 identify Divination 15–50 0%
67 illumination Divination 72–175 50%
68 immobilize Necromancy 58–145 38%
69 impede movement Necromancy 98–212 34%
70 induce aggression Thought 95–180 44%
71 insanity Chaos 93–220 68%
72 irritation Thought 32–87 15%
73 jinx Chaos 26–75 10%
74 knock Thought 40–105 22%
75 landslide Evocation 144–350 50%
76 lava cloak Enchantment 125–225 50%
77 lava walk Alteration 89–212 65%
78 leech Necromancy 60–150 25%
79 leech conduit Necromancy 104–245 78%
80 lift malison Vivomancy 105–105 40%
81 light Illusion 15–50 0%
82 lightning pursuit Abjuration 77–77 25%
83 lightning shroud Conjuration 101–237 75%
84 magic message Conjuration 150–450 44%
85 magnetic field Alteration 72–175 50%
86 malediction Necromancy 54–135 34%
87 malignancy Necromancy 93–220 68%
88 megalith Summoning 72–175 50%
89 memory drain Thought 89–212 65%
90 mental clarity Enchantment 72–175 50%
91 mental disruption Thought 116–270 88%
92 mesmerize Thought 72–175 10%
93 mimic Thought 49–125 30%
94 mind shield Thought 79–190 56%
95 monument Summoning 72–175 50%
96 multiply magic Enchantment 123–285 94%
97 mutilate Alteration 49–125 30%
98 necromancers guile Necromancy 72–175 50%
99 negation Abjuration 63–155 42%
100 nullification field Thought 150–350 91%
101 Occult Eyes Divination 81–195 58%
102 pense Thought 19–60 4%
103 pentacle Abjuration 65–150 22%
104 phalanx Conjuration 43–112 25%
105 plague Necromancy 75–200 45%
106 poison Alteration 75–150 30%
107 poison gas Conjuration 94–222 69%
108 pressure points Papyrimancy 92–92 25%
109 protection from evil Abjuration 24–70 8%
110 protection from good Abjuration 24–70 8%
111 pustulate Alteration 72–175 50%
112 pyrokinesis Thought 70–170 48%
113 quicksand Alteration 72–175 50%
114 reanimate Necromancy 150–350 90%
115 recharge item Enchantment 85–202 61%
116 reflective fireball Evocation 185–400 90%
117 remote sensing Thought 49–125 30%
118 remove curse Abjuration 150–300 65%
119 repulsion Conjuration 109–255 82%
120 resurrect Alteration 400–600 92%
121 rites of bloodshed Defense 75–75 13%
122 sanctuary Abjuration 89–212 65%
123 scribe Fundamental 50–50 0%
124 sense life Divination 43–112 25%
125 sensory enhancement Thought 54–135 34%
126 shadow armor Necromancy 32–87 15%
127 shadow door Alteration 63–155 42%
128 shadow golem Summoning 95–225 70%
129 shadow imp Summoning 81–195 58%
130 shadow light Conjuration 40–95 14%
131 silence Abjuration 150–250 80%
132 slow Necromancy 118–275 90%
133 slow magic Chaos 116–270 90%
134 soul sacrifice Conjuration 97–230 72%
135 spark Alteration 15–50 0%
136 spell shield Abjuration 95–225 70%
137 spook Thought 60–150 40%
138 summon Summoning 121–282 93%
139 summon shade Summoning 112–262 85%
140 swarm Summoning 123–285 94%
141 telekinesis Thought 97–230 72%
142 telekinetic bash Thought 49–125 30%
143 telekinetic explosion Thought 160–425 70%
144 telekinetic pierce Thought 52–132 33%
145 telekinetic punch Thought 16–52 1%
146 telekinetic shield Thought 79–190 56%
147 telekinetic slash Thought 66–162 45%
148 telekinetic wave Thought 200–450 65%
149 telesmatic force Thought 60–150 40%
150 teleview Thought 95–225 70%
151 transference Thought 59–147 39%
152 tremor Abjuration 43–112 25%
153 warp Summoning 117–272 89%
154 waterspout Evocation 144–350 50%
155 wizard eye Divination 72–175 50%