skip navigation

Welcome, Guest [log in · register]
Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 ascendance Velocimancy 5%
4 backstab Combat 10%
5 bash Combat 35%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 dagger Weapon 1%
10 dart Weapon 28%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 enhanced damage Combat 45%
16 enhanced endurance Technical 15%
17 enhanced fireshield Mystical 50%
18 exotic Weapon 50%
19 flail Weapon 1%
20 foraging Technical 5%
21 hand to hand Combat 1%
22 herald bloodthirst Mystical 5%
23 herald death Mystical 5%
24 herbalism Technical 1%
25 hide Technical 30%
26 kick Combat 10%
27 lock picking Technical 35%
28 lore Mystical 30%
29 mace Weapon 1%
30 magical items Mystical 5%
31 magical wand Weapon 68%
32 marksmanship Weapon 60%
33 maul Weapon 40%
34 meditation Mystical 40%
35 music Mystical 5%
36 nunchaku Weapon 14%
37 parry Defense 15%
38 peek Technical 45%
39 perception Technical 1%
40 polearm Weapon 25%
41 scan Technical 40%
42 second attack Combat 35%
43 second defense Defense 45%
44 shield block Defense 25%
45 snare Technical 25%
46 sneaking Technical 20%
47 spear Weapon 5%
48 staff Weapon 6%
49 stealing Technical 40%
50 sword Weapon 1%
51 third attack Combat 55%
52 throwing Combat 15%
53 throwing axe Weapon 16%
54 throwing knife Weapon 16%
55 throwing spear Weapon 16%
56 throwing star Weapon 16%
57 tracking Technical 45%
58 two-handed axe Weapon 29%
59 two-handed sword Weapon 40%
60 visualization Mystical 50%
61 whip Weapon 1%
62 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 bathe Enchantment 72–175 50%
6 battlefield medic Metamancy 94–94 34%
7 beacon Enchantment 125–300 22%
8 bless Invocation 20–62 5%
9 blink Summoning 125–300 35%
10 buffet Chaos 72–175 50%
11 call lightning Evocation 50–120 28%
12 calm Alteration 47–120 28%
13 camouflage Conjuration 57–142 37%
14 cause critical Necromancy 50–150 25%
15 cause light Necromancy 24–70 8%
16 cause serious Necromancy 37–100 20%
17 chain lightning Evocation 175–400 90%
18 change sex Alteration 72–175 50%
19 channel faith Conjuration 32–87 15%
20 charm Enchantment 49–125 30%
21 circle of thorns Conjuration 101–237 75%
22 color spray Illusion 37–100 20%
23 concealment Illusion 50–150 20%
24 consecrate food Enchantment 24–70 8%
25 control winds Summoning 101–237 75%
26 counterspell Abjuration 77–185 54%
27 create food Conjuration 41–107 23%
28 create spring Conjuration 49–125 30%
29 create water Conjuration 26–75 10%
30 cure blindness Alteration 60–150 40%
31 cure critical Alteration 49–125 30%
32 cure disease Abjuration 43–112 25%
33 cure light Alteration 34–92 17%
34 cure mutilation Alteration 49–125 30%
35 cure poison Abjuration 37–100 20%
36 curse Enchantment 60–150 40%
37 cursed fog Conjuration 110–257 83%
38 damage absorption Conjuration 112–262 85%
39 damnation Chaos 55–137 35%
40 death grip Alteration 55–137 35%
41 desecrate armor Enchantment 65–160 44%
42 detect illusion Divination 82–197 59%
43 detect invisibility Divination 32–87 15%
44 detect lore Veritamancy 88–88 31%
45 detect magic Divination 15–50 0%
46 diseased cloud Evocation 150–350 88%
47 dispel magic Abjuration 72–175 50%
48 displacement Illusion 72–175 50%
49 electrogenic growth Conjuration 46–117 27%
50 elemental shield Enchantment 100–225 80%
51 ember carom Enchantment 72–175 50%
52 endurance of the rhinoceros Vivomancy 84–200 60%
53 enhanced strength Alteration 26–75 10%
54 erase Alteration 72–175 50%
55 faerie fire Enchantment 20–62 5%
56 find familiar Summoning 100–100 5%
57 flintstrike Conjuration 51–130 32%
58 fountain Conjuration 250–500 32%
59 frenzy Alteration 119–277 91%
60 frost Conjuration 72–175 50%
61 frostborne Enchantment 55–137 35%
62 fungal growth Conjuration 46–117 27%
63 gate travel Chaos 200–425 75%
64 guise of nature Alteration 72–175 50%
65 hands of wind Conjuration 85–202 61%
66 harden exoskeleton Arthropomancy 105–105 40%
67 harm Necromancy 70–150 32%
68 heal Alteration 78–187 55%
69 ice storm Summoning 109–255 82%
70 ice whip Evocation 145–325 80%
71 ice wind Conjuration 83–200 60%
72 iceball Conjuration 43–112 25%
73 identify Divination 15–50 0%
74 illumination Divination 72–175 50%
75 infravision Alteration 49–125 30%
76 invisibility Illusion 43–112 25%
77 landslide Evocation 144–350 50%
78 lava cloak Enchantment 125–225 50%
79 lava walk Alteration 89–212 65%
80 levitation Enchantment 28–80 12%
81 light Illusion 15–50 0%
82 lightning shroud Conjuration 101–237 75%
83 magic bomb Conjuration 97–230 72%
84 magic carpet Conjuration 400–650 52%
85 magic dart Conjuration 20–50 0%
86 magic lock Alteration 37–100 20%
87 magic message Conjuration 150–450 44%
88 magic unlock Alteration 43–112 25%
89 magnetic field Alteration 72–175 50%
90 megalith Summoning 72–175 50%
91 momentary darkness Illusion 101–237 75%
92 monument Summoning 72–175 50%
93 mutilate Alteration 49–125 30%
94 necromancers guile Necromancy 72–175 50%
95 otolithic growth Alteration 89–212 65%
96 plague Necromancy 75–200 45%
97 poison Alteration 75–150 30%
98 poison gas Conjuration 94–222 69%
99 protection from evil Abjuration 24–70 8%
100 protection from good Abjuration 24–70 8%
101 pustulate Alteration 72–175 50%
102 quicksand Alteration 72–175 50%
103 read aura Divination 85–185 54%
104 reanimate Necromancy 150–350 90%
105 recharge item Enchantment 85–202 61%
106 reflective fireball Evocation 185–400 90%
107 refresh Alteration 37–100 20%
108 remove curse Abjuration 150–300 65%
109 resurrect Alteration 400–600 92%
110 room shield Abjuration 95–225 70%
111 sanctuary Abjuration 89–212 65%
112 scribe Fundamental 50–50 0%
113 sense life Divination 43–112 25%
114 sleep Enchantment 37–100 20%
115 soul sacrifice Conjuration 97–230 72%
116 spark Alteration 15–50 0%
117 stone skin Geomancy 123–123 50%
118 summon Summoning 121–282 93%
119 summon mount Summoning 250–500 75%
120 summon shade Summoning 112–262 85%
121 swarm Summoning 123–285 94%
122 thunderstorm Summoning 104–245 78%
123 tinnitus Enchantment 72–175 50%
124 totem Summoning 101–237 75%
125 tremor Abjuration 43–112 25%
126 warp Summoning 117–272 89%
127 waterspout Evocation 144–350 50%
128 web Conjuration 83–200 60%
129 whirlwind Alteration 49–125 30%
130 wind walk Alteration 72–175 50%
131 wizard eye Divination 72–175 50%