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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 axe Weapon 1%
2 bash Combat 35%
3 battle rage Combat 30%
4 bola Weapon 58%
5 boomerang Weapon 55%
6 dagger Weapon 1%
7 detect truth Veritamancy 55%
8 dodge Defense 30%
9 enhanced damage Combat 45%
10 enhanced fireshield Mystical 50%
11 exotic Weapon 50%
12 fast healing Technical 20%
13 flail Weapon 1%
14 frothing rage Technical 55%
15 halberd Weapon 9%
16 hand to hand Combat 1%
17 hide Technical 30%
18 hook Weapon 9%
19 lay out Combat 55%
20 mace Weapon 1%
21 magical items Mystical 5%
22 magical wand Weapon 68%
23 marksmanship Weapon 60%
24 maul Weapon 40%
25 meditation Mystical 40%
26 nunchaku Weapon 14%
27 parry Defense 15%
28 perception Technical 1%
29 polearm Weapon 25%
30 scythe Weapon 7%
31 second attack Combat 35%
32 shield block Defense 25%
33 spear Weapon 5%
34 staff Weapon 6%
35 strike down Combat 43%
36 sweep Weapon 15%
37 sword Weapon 1%
38 third attack Combat 55%
39 throwing axe Weapon 16%
40 throwing spear Weapon 16%
41 two-handed axe Weapon 29%
42 two-handed sword Weapon 40%
43 visualization Mystical 50%
44 whip Weapon 1%
45 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 arcane blast Chaosmancy 231–231 88%
6 bar Thought 40–105 22%
7 bathe Enchantment 72–175 50%
8 battlefield medic Metamancy 94–94 34%
9 beacon Enchantment 125–300 22%
10 bless Invocation 20–62 5%
11 blindness Illusion 55–137 35%
12 blink Summoning 125–300 35%
13 buffet Chaos 72–175 50%
14 call lightning Evocation 50–120 28%
15 calm Alteration 47–120 28%
16 cancellation Thought 150–225 92%
17 cause critical Necromancy 50–150 25%
18 cause light Necromancy 24–70 8%
19 cause serious Necromancy 37–100 20%
20 chain lightning Evocation 175–400 90%
21 change sex Alteration 72–175 50%
22 channel faith Conjuration 32–87 15%
23 charm Enchantment 49–125 30%
24 circle of fire Conjuration 101–237 75%
25 color spray Illusion 37–100 20%
26 concentration Metamancy 49–125 30%
27 conjure elemental Papyrimancy 187–187 85%
28 consecrate food Enchantment 24–70 8%
29 control winds Summoning 101–237 75%
30 counterspell Abjuration 77–185 54%
31 create food Conjuration 41–107 23%
32 create spring Conjuration 49–125 30%
33 create water Conjuration 26–75 10%
34 cure blindness Alteration 60–150 40%
35 cure critical Alteration 49–125 30%
36 cure disease Abjuration 43–112 25%
37 cure light Alteration 34–92 17%
38 cure mutilation Alteration 49–125 30%
39 cure poison Abjuration 37–100 20%
40 curse Enchantment 60–150 40%
41 cursed fog Conjuration 110–257 83%
42 damage absorption Conjuration 112–262 85%
43 damnation Chaos 55–137 35%
44 death grip Alteration 55–137 35%
45 describe Thought 15–50 0%
46 desecrate armor Enchantment 65–160 44%
47 detect illusion Divination 82–197 59%
48 detect invisibility Divination 32–87 15%
49 detect lore Veritamancy 88–88 31%
50 detect magic Divination 15–50 0%
51 diseased cloud Evocation 150–350 88%
52 disequilibriate Thought 72–175 50%
53 dispel area Abjuration 101–237 75%
54 dispel magic Abjuration 72–175 50%
55 displacement Illusion 72–175 50%
56 disrupt sight Thought 49–125 30%
57 domination Thought 49–125 30%
58 elemental shield Enchantment 100–225 80%
59 ember carom Enchantment 72–175 50%
60 energy drain Necromancy 78–187 55%
61 enervation Necromancy 100–225 67%
62 erase Alteration 72–175 50%
63 esp Thought 31–85 14%
64 faerie fire Enchantment 20–62 5%
65 find familiar Summoning 100–100 5%
66 fireball Conjuration 43–112 25%
67 flame wind Alteration 86–205 62%
68 float Thought 24–70 8%
69 force field Thought 23–67 7%
70 forget Thought 112–262 85%
71 fountain Conjuration 250–500 32%
72 frenzy Alteration 119–277 91%
73 frost Conjuration 72–175 50%
74 frostborne Enchantment 55–137 35%
75 gate travel Chaos 200–425 75%
76 geisteblitz Thought 66–162 45%
77 hands of wind Conjuration 85–202 61%
78 harm Necromancy 70–150 32%
79 haste Alteration 60–150 40%
80 heal Alteration 78–187 55%
81 ice storm Summoning 109–255 82%
82 ice whip Evocation 145–325 80%
83 ice wind Conjuration 83–200 60%
84 iceball Conjuration 43–112 25%
85 identify Divination 15–50 0%
86 illumination Divination 72–175 50%
87 induce aggression Thought 95–180 44%
88 infravision Alteration 49–125 30%
89 invisibility Illusion 43–112 25%
90 irritation Thought 32–87 15%
91 kill Necromancy 300–600 62%
92 knock Thought 40–105 22%
93 landslide Evocation 144–350 50%
94 lava cloak Enchantment 125–225 50%
95 lava walk Alteration 89–212 65%
96 levitation Enchantment 28–80 12%
97 light Illusion 15–50 0%
98 lightning bolt Conjuration 37–100 20%
99 lightning shroud Conjuration 101–237 75%
100 magic bomb Conjuration 97–230 72%
101 magic carpet Conjuration 400–650 52%
102 magic dart Conjuration 20–50 0%
103 magic lock Alteration 37–100 20%
104 magic message Conjuration 150–450 44%
105 magic unlock Alteration 43–112 25%
106 magnetic field Alteration 72–175 50%
107 megalith Summoning 72–175 50%
108 memory drain Thought 89–212 65%
109 mental disruption Thought 116–270 88%
110 mesmerize Thought 72–175 10%
111 mimic Thought 49–125 30%
112 mind shield Thought 79–190 56%
113 momentary darkness Illusion 101–237 75%
114 monument Summoning 72–175 50%
115 mutilate Alteration 49–125 30%
116 necromancers guile Necromancy 72–175 50%
117 nexus Chaos 250–500 85%
118 nullification field Thought 150–350 91%
119 overpressurize Enchantment 90–215 50%
120 pass door Alteration 72–175 50%
121 pense Thought 19–60 4%
122 plague Necromancy 75–200 45%
123 plane travel Chaos 350–750 90%
124 poison Alteration 75–150 30%
125 poison gas Conjuration 94–222 69%
126 protection from evil Abjuration 24–70 8%
127 protection from good Abjuration 24–70 8%
128 pustulate Alteration 72–175 50%
129 pyrokinesis Thought 70–170 48%
130 quicksand Alteration 72–175 50%
131 Rabid Mount Alteration 60–150 40%
132 rabid mount Alteration 60–150 40%
133 read aura Divination 85–185 54%
134 reanimate Necromancy 150–350 90%
135 recharge item Enchantment 85–202 61%
136 reflective fireball Evocation 185–400 90%
137 refresh Alteration 37–100 20%
138 remove curse Abjuration 150–300 65%
139 resurrect Alteration 400–600 92%
140 rites of bloodshed Defense 75–75 13%
141 room shield Abjuration 95–225 70%
142 sanctuary Abjuration 89–212 65%
143 scribe Fundamental 50–50 0%
144 sense life Divination 43–112 25%
145 sensory enhancement Thought 54–135 34%
146 shield Evocation 36–97 19%
147 shocking grasp Alteration 35–85 5%
148 silence Abjuration 150–250 80%
149 sleep Enchantment 37–100 20%
150 slow Necromancy 118–275 90%
151 slow magic Chaos 116–270 90%
152 soul sacrifice Conjuration 97–230 72%
153 spark Alteration 15–50 0%
154 spook Thought 60–150 40%
155 summon Summoning 121–282 93%
156 summon elemental Summoning 112–262 85%
157 summon shade Summoning 112–262 85%
158 swarm Summoning 123–285 94%
159 telekinesis Thought 97–230 72%
160 telekinetic bash Thought 49–125 30%
161 telekinetic explosion Thought 160–425 70%
162 telekinetic pierce Thought 52–132 33%
163 telekinetic punch Thought 16–52 1%
164 telekinetic shield Thought 79–190 56%
165 telekinetic slash Thought 66–162 45%
166 telekinetic wave Thought 200–450 65%
167 teleport Summoning 125–300 60%
168 telesmatic force Thought 60–150 40%
169 teleview Thought 95–225 70%
170 thunderclap Alteration 78–187 55%
171 thunderstorm Summoning 104–245 78%
172 totem Summoning 101–237 75%
173 transference Thought 59–147 39%
174 tremor Abjuration 43–112 25%
175 underwater breathing Alteration 72–175 50%
176 unnatural strength Alteration 26–75 10%
177 warp Summoning 117–272 89%
178 waterspout Evocation 144–350 50%
179 weaken Alteration 26–75 10%
180 web Conjuration 83–200 60%
181 wizard eye Divination 72–175 50%