skip navigation

Welcome, Guest [log in · register]
Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 backstab Combat 10%
3 bash Combat 35%
4 beast of burden Morphomancy 33%
5 blind fighting Combat 40%
6 bola Weapon 58%
7 boomerang Weapon 55%
8 charge Combat 8%
9 commit forgery Mystical 7%
10 dagger Weapon 1%
11 dart Weapon 28%
12 decipher Mystical 44%
13 detect traps Technical 45%
14 detect truth Veritamancy 55%
15 disarm traps Technical 13%
16 dodge Defense 30%
17 dual wield Combat 100%
18 enhanced damage Combat 45%
19 enhanced fireshield Mystical 50%
20 evasion Defense 25%
21 exotic Weapon 50%
22 fast healing Technical 20%
23 flail Weapon 1%
24 grapple Combat 22%
25 halberd Weapon 9%
26 hand to hand Combat 1%
27 hide Technical 30%
28 home on the range Artemancy 55%
29 hook Weapon 9%
30 kick Combat 10%
31 lance Weapon 1%
32 lock picking Technical 35%
33 lore Mystical 30%
34 mace Weapon 1%
35 magical items Mystical 5%
36 magical wand Weapon 68%
37 marksmanship Weapon 60%
38 maul Weapon 40%
39 meditation Mystical 40%
40 nunchaku Weapon 14%
41 parry Defense 15%
42 peek Technical 45%
43 perception Technical 1%
44 pike Weapon 8%
45 polearm Weapon 25%
46 raise white flag Technical 63%
47 riding Technical 5%
48 scan Technical 40%
49 scythe Weapon 7%
50 second attack Combat 35%
51 shield block Defense 25%
52 snare Technical 25%
53 sneaking Technical 20%
54 spear Weapon 5%
55 staff Weapon 6%
56 stealing Technical 40%
57 strike blow Combat 14%
58 sword Weapon 1%
59 third attack Combat 55%
60 throwing Combat 15%
61 throwing knife Weapon 16%
62 throwing star Weapon 16%
63 tracking Technical 45%
64 two-handed axe Weapon 29%
65 two-handed sword Weapon 40%
66 visualization Mystical 50%
67 whip Weapon 1%
68 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 arcane blast Chaosmancy 231–231 88%
6 bathe Enchantment 72–175 50%
7 battlefield medic Metamancy 94–94 34%
8 beacon Enchantment 125–300 22%
9 bless Invocation 20–62 5%
10 blindness Illusion 55–137 35%
11 blink Summoning 125–300 35%
12 buffet Chaos 72–175 50%
13 call lightning Evocation 50–120 28%
14 calm Alteration 47–120 28%
15 cause critical Necromancy 50–150 25%
16 cause light Necromancy 24–70 8%
17 cause serious Necromancy 37–100 20%
18 chain lightning Evocation 175–400 90%
19 change sex Alteration 72–175 50%
20 channel faith Conjuration 32–87 15%
21 charm Enchantment 49–125 30%
22 circle of fire Conjuration 101–237 75%
23 color spray Illusion 37–100 20%
24 concentration Metamancy 49–125 30%
25 conjure elemental Papyrimancy 187–187 85%
26 consecrate food Enchantment 24–70 8%
27 control winds Summoning 101–237 75%
28 counterspell Abjuration 77–185 54%
29 create food Conjuration 41–107 23%
30 create spring Conjuration 49–125 30%
31 create water Conjuration 26–75 10%
32 cure blindness Alteration 60–150 40%
33 cure critical Alteration 49–125 30%
34 cure disease Abjuration 43–112 25%
35 cure light Alteration 34–92 17%
36 cure mutilation Alteration 49–125 30%
37 cure poison Abjuration 37–100 20%
38 curse Enchantment 60–150 40%
39 cursed fog Conjuration 110–257 83%
40 damage absorption Conjuration 112–262 85%
41 damnation Chaos 55–137 35%
42 death grip Alteration 55–137 35%
43 desecrate armor Enchantment 65–160 44%
44 detect illusion Divination 82–197 59%
45 detect invisibility Divination 32–87 15%
46 detect lore Veritamancy 88–88 31%
47 detect magic Divination 15–50 0%
48 diseased cloud Evocation 150–350 88%
49 dispel area Abjuration 101–237 75%
50 dispel magic Abjuration 72–175 50%
51 displacement Illusion 72–175 50%
52 elemental shield Enchantment 100–225 80%
53 ember carom Enchantment 72–175 50%
54 energy drain Necromancy 78–187 55%
55 enervation Necromancy 100–225 67%
56 erase Alteration 72–175 50%
57 faerie fire Enchantment 20–62 5%
58 find familiar Summoning 100–100 5%
59 fireball Conjuration 43–112 25%
60 flame wind Alteration 86–205 62%
61 fountain Conjuration 250–500 32%
62 frenzy Alteration 119–277 91%
63 frost Conjuration 72–175 50%
64 frostborne Enchantment 55–137 35%
65 gate travel Chaos 200–425 75%
66 hands of wind Conjuration 85–202 61%
67 harm Necromancy 70–150 32%
68 haste Alteration 60–150 40%
69 heal Alteration 78–187 55%
70 ice storm Summoning 109–255 82%
71 ice whip Evocation 145–325 80%
72 ice wind Conjuration 83–200 60%
73 iceball Conjuration 43–112 25%
74 identify Divination 15–50 0%
75 illumination Divination 72–175 50%
76 infravision Alteration 49–125 30%
77 invisibility Illusion 43–112 25%
78 kill Necromancy 300–600 62%
79 landslide Evocation 144–350 50%
80 lava cloak Enchantment 125–225 50%
81 lava walk Alteration 89–212 65%
82 levitation Enchantment 28–80 12%
83 light Illusion 15–50 0%
84 lightning bolt Conjuration 37–100 20%
85 lightning shroud Conjuration 101–237 75%
86 magic bomb Conjuration 97–230 72%
87 magic carpet Conjuration 400–650 52%
88 magic dart Conjuration 20–50 0%
89 magic lock Alteration 37–100 20%
90 magic message Conjuration 150–450 44%
91 magic unlock Alteration 43–112 25%
92 magnetic field Alteration 72–175 50%
93 megalith Summoning 72–175 50%
94 momentary darkness Illusion 101–237 75%
95 monument Summoning 72–175 50%
96 mutilate Alteration 49–125 30%
97 necromancers guile Necromancy 72–175 50%
98 nexus Chaos 250–500 85%
99 overpressurize Enchantment 90–215 50%
100 pass door Alteration 72–175 50%
101 plague Necromancy 75–200 45%
102 plane travel Chaos 350–750 90%
103 poison Alteration 75–150 30%
104 poison gas Conjuration 94–222 69%
105 protection from evil Abjuration 24–70 8%
106 protection from good Abjuration 24–70 8%
107 pustulate Alteration 72–175 50%
108 quicksand Alteration 72–175 50%
109 Rabid Mount Alteration 60–150 40%
110 rabid mount Alteration 60–150 40%
111 read aura Divination 85–185 54%
112 reanimate Necromancy 150–350 90%
113 recharge item Enchantment 85–202 61%
114 reflective fireball Evocation 185–400 90%
115 refresh Alteration 37–100 20%
116 remove curse Abjuration 150–300 65%
117 resurrect Alteration 400–600 92%
118 room shield Abjuration 95–225 70%
119 sanctuary Abjuration 89–212 65%
120 scribe Fundamental 50–50 0%
121 sense life Divination 43–112 25%
122 shield Evocation 36–97 19%
123 shocking grasp Alteration 35–85 5%
124 silence Abjuration 150–250 80%
125 sleep Enchantment 37–100 20%
126 slow Necromancy 118–275 90%
127 slow magic Chaos 116–270 90%
128 soul sacrifice Conjuration 97–230 72%
129 spark Alteration 15–50 0%
130 summon Summoning 121–282 93%
131 summon elemental Summoning 112–262 85%
132 summon shade Summoning 112–262 85%
133 swarm Summoning 123–285 94%
134 teleport Summoning 125–300 60%
135 thunderclap Alteration 78–187 55%
136 thunderstorm Summoning 104–245 78%
137 totem Summoning 101–237 75%
138 tremor Abjuration 43–112 25%
139 underwater breathing Alteration 72–175 50%
140 unnatural strength Alteration 26–75 10%
141 warp Summoning 117–272 89%
142 waterspout Evocation 144–350 50%
143 weaken Alteration 26–75 10%
144 web Conjuration 83–200 60%
145 wizard eye Divination 72–175 50%