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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 bash Combat 35%
5 beast of burden Morphomancy 33%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 charge Combat 8%
10 dagger Weapon 1%
11 dart Weapon 28%
12 detect traps Technical 45%
13 detect truth Veritamancy 55%
14 disarm traps Technical 13%
15 dodge Defense 30%
16 dual wield Combat 100%
17 enhanced damage Combat 45%
18 enhanced endurance Technical 15%
19 enhanced fireshield Mystical 50%
20 exotic Weapon 50%
21 fast healing Technical 20%
22 flail Weapon 1%
23 foraging Technical 5%
24 halberd Weapon 9%
25 hand to hand Combat 1%
26 herbalism Technical 1%
27 hide Technical 30%
28 home on the range Artemancy 55%
29 hook Weapon 9%
30 lance Weapon 1%
31 lock picking Technical 35%
32 lore Mystical 30%
33 mace Weapon 1%
34 magical items Mystical 5%
35 magical wand Weapon 68%
36 marksmanship Weapon 60%
37 maul Weapon 40%
38 meditation Mystical 40%
39 music Mystical 5%
40 nunchaku Weapon 14%
41 parry Defense 15%
42 peek Technical 45%
43 perception Technical 1%
44 pike Weapon 8%
45 polearm Weapon 25%
46 raise white flag Technical 63%
47 riding Technical 5%
48 scan Technical 40%
49 scythe Weapon 7%
50 second attack Combat 35%
51 shield block Defense 25%
52 snare Technical 25%
53 sneaking Technical 20%
54 spear Weapon 5%
55 staff Weapon 6%
56 stealing Technical 40%
57 strike blow Combat 14%
58 sword Weapon 1%
59 third attack Combat 55%
60 throwing Combat 15%
61 throwing knife Weapon 16%
62 throwing star Weapon 16%
63 tracking Technical 45%
64 two-handed axe Weapon 29%
65 two-handed sword Weapon 40%
66 visualization Mystical 50%
67 whip Weapon 1%
68 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 arcane blast Chaosmancy 231–231 88%
6 augment aura Sanctomancy 163–163 72%
7 aura cleansing Metamancy 325–325 88%
8 bathe Enchantment 72–175 50%
9 beacon Enchantment 125–300 22%
10 bless Invocation 20–62 5%
11 blindness Illusion 55–137 35%
12 blink Summoning 125–300 35%
13 bubble cluster Summoning 43–112 25%
14 buffet Chaos 72–175 50%
15 call lightning Evocation 50–120 28%
16 calm Alteration 47–120 28%
17 camouflage Conjuration 57–142 37%
18 cause critical Necromancy 50–150 25%
19 cause light Necromancy 24–70 8%
20 cause serious Necromancy 37–100 20%
21 chain lightning Evocation 175–400 90%
22 change sex Alteration 72–175 50%
23 channel faith Conjuration 32–87 15%
24 charm Enchantment 49–125 30%
25 circle of fire Conjuration 101–237 75%
26 circle of thorns Conjuration 101–237 75%
27 color spray Illusion 37–100 20%
28 concealment Illusion 50–150 20%
29 concentration Metamancy 49–125 30%
30 condemn Abjuration 60–150 40%
31 conjure elemental Papyrimancy 187–187 85%
32 consecrate armor Enchantment 80–200 60%
33 consecrate food Enchantment 24–70 8%
34 control winds Summoning 101–237 75%
35 counterspell Abjuration 77–185 54%
36 create food Conjuration 41–107 23%
37 create spring Conjuration 49–125 30%
38 create water Conjuration 26–75 10%
39 cure blindness Alteration 60–150 40%
40 cure critical Alteration 49–125 30%
41 cure disease Abjuration 43–112 25%
42 cure light Alteration 34–92 17%
43 cure mutilation Alteration 49–125 30%
44 cure poison Abjuration 37–100 20%
45 curse Enchantment 60–150 40%
46 cursed fog Conjuration 110–257 83%
47 damage absorption Conjuration 112–262 85%
48 damnation Chaos 55–137 35%
49 death grip Alteration 55–137 35%
50 detect alignment Divination 20–62 5%
51 detect illusion Divination 82–197 59%
52 detect invisibility Divination 32–87 15%
53 detect lore Veritamancy 88–88 31%
54 detect magic Divination 15–50 0%
55 diseased cloud Evocation 150–350 88%
56 dispel area Abjuration 101–237 75%
57 dispel magic Abjuration 72–175 50%
58 displacement Illusion 72–175 50%
59 electrogenic growth Conjuration 46–117 27%
60 ember carom Enchantment 72–175 50%
61 endurance of the rhinoceros Vivomancy 84–200 60%
62 energy drain Necromancy 78–187 55%
63 enervation Necromancy 100–225 67%
64 enhanced strength Alteration 26–75 10%
65 erase Alteration 72–175 50%
66 excommunicate Enchantment 60–150 40%
67 faerie fire Enchantment 20–62 5%
68 find familiar Summoning 100–100 5%
69 fireball Conjuration 43–112 25%
70 flame wind Alteration 86–205 62%
71 flintstrike Conjuration 51–130 32%
72 fountain Conjuration 250–500 32%
73 frenzy Alteration 119–277 91%
74 frost Conjuration 72–175 50%
75 frostborne Enchantment 55–137 35%
76 fungal growth Conjuration 46–117 27%
77 gate travel Chaos 200–425 75%
78 guise of nature Alteration 72–175 50%
79 hands of wind Conjuration 85–202 61%
80 harden exoskeleton Arthropomancy 105–105 40%
81 harm Necromancy 70–150 32%
82 haste Alteration 60–150 40%
83 heal Alteration 78–187 55%
84 ice storm Summoning 109–255 82%
85 ice whip Evocation 145–325 80%
86 ice wind Conjuration 83–200 60%
87 iceball Conjuration 43–112 25%
88 identify Divination 15–50 0%
89 illumination Divination 72–175 50%
90 infravision Alteration 49–125 30%
91 invisibility Illusion 43–112 25%
92 kill Necromancy 300–600 62%
93 landslide Evocation 144–350 50%
94 lava cloak Enchantment 125–225 50%
95 lava walk Alteration 89–212 65%
96 levitation Enchantment 28–80 12%
97 light Illusion 15–50 0%
98 lightning bolt Conjuration 37–100 20%
99 lightning shroud Conjuration 101–237 75%
100 magic bomb Conjuration 97–230 72%
101 magic carpet Conjuration 400–650 52%
102 magic dart Conjuration 20–50 0%
103 magic lock Alteration 37–100 20%
104 magic message Conjuration 150–450 44%
105 magic unlock Alteration 43–112 25%
106 magnetic field Alteration 72–175 50%
107 megalith Summoning 72–175 50%
108 momentary darkness Illusion 101–237 75%
109 monument Summoning 72–175 50%
110 mutilate Alteration 49–125 30%
111 necromancers guile Necromancy 72–175 50%
112 nexus Chaos 250–500 85%
113 otolithic growth Alteration 89–212 65%
114 overpressurize Enchantment 90–215 50%
115 pass door Alteration 72–175 50%
116 plague Necromancy 75–200 45%
117 plane travel Chaos 350–750 90%
118 poison Alteration 75–150 30%
119 poison gas Conjuration 94–222 69%
120 protection from evil Abjuration 24–70 8%
121 protection from good Abjuration 24–70 8%
122 pustulate Alteration 72–175 50%
123 quicksand Alteration 72–175 50%
124 rabid mount Alteration 60–150 40%
125 Rabid Mount Alteration 60–150 40%
126 read aura Divination 85–185 54%
127 recharge item Enchantment 85–202 61%
128 reflective fireball Evocation 185–400 90%
129 refresh Alteration 37–100 20%
130 remove curse Abjuration 150–300 65%
131 requiem Alteration 129–300 100%
132 room shield Abjuration 95–225 70%
133 sanctuary Abjuration 89–212 65%
134 scribe Fundamental 50–50 0%
135 sense life Divination 43–112 25%
136 shield Evocation 36–97 19%
137 shocking grasp Alteration 35–85 5%
138 silence Abjuration 150–250 80%
139 sleep Enchantment 37–100 20%
140 slow Necromancy 118–275 90%
141 slow magic Chaos 116–270 90%
142 soul sacrifice Conjuration 97–230 72%
143 spark Alteration 15–50 0%
144 stone skin Geomancy 123–123 50%
145 summon Summoning 121–282 93%
146 summon elemental Summoning 112–262 85%
147 summon mount Summoning 250–500 75%
148 swarm Summoning 123–285 94%
149 teleport Summoning 125–300 60%
150 thunderclap Alteration 78–187 55%
151 thunderstorm Summoning 104–245 78%
152 tinnitus Enchantment 72–175 50%
153 tremor Abjuration 43–112 25%
154 underwater breathing Alteration 72–175 50%
155 unnatural strength Alteration 26–75 10%
156 warp Summoning 117–272 89%
157 waterspout Evocation 144–350 50%
158 weaken Alteration 26–75 10%
159 web Conjuration 83–200 60%
160 whirlwind Alteration 49–125 30%
161 wind walk Alteration 72–175 50%
162 wizard eye Divination 72–175 50%
163 word of recall Summoning 150–350 35%