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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 bash Combat 35%
5 beast of burden Morphomancy 33%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 charge Combat 8%
10 dagger Weapon 1%
11 dart Weapon 28%
12 detect traps Technical 45%
13 detect truth Veritamancy 55%
14 disarm traps Technical 13%
15 dodge Defense 30%
16 dual wield Combat 100%
17 enhanced damage Combat 45%
18 enhanced endurance Technical 15%
19 enhanced fireshield Mystical 50%
20 exotic Weapon 50%
21 fast healing Technical 20%
22 flail Weapon 1%
23 foraging Technical 5%
24 halberd Weapon 9%
25 hand to hand Combat 1%
26 herbalism Technical 1%
27 hide Technical 30%
28 home on the range Artemancy 55%
29 lance Weapon 1%
30 lock picking Technical 35%
31 lore Mystical 30%
32 mace Weapon 1%
33 magical items Mystical 5%
34 magical wand Weapon 68%
35 marksmanship Weapon 60%
36 maul Weapon 40%
37 meditation Mystical 40%
38 music Mystical 5%
39 nunchaku Weapon 14%
40 parry Defense 15%
41 peek Technical 45%
42 perception Technical 1%
43 pike Weapon 8%
44 polearm Weapon 25%
45 raise white flag Technical 63%
46 riding Technical 5%
47 scan Technical 40%
48 second attack Combat 35%
49 shield block Defense 25%
50 snare Technical 25%
51 sneaking Technical 20%
52 spear Weapon 5%
53 staff Weapon 6%
54 stealing Technical 40%
55 strike blow Combat 14%
56 sword Weapon 1%
57 third attack Combat 55%
58 throwing Combat 15%
59 throwing knife Weapon 16%
60 throwing star Weapon 16%
61 tracking Technical 45%
62 two-handed axe Weapon 29%
63 two-handed sword Weapon 40%
64 visualization Mystical 50%
65 whip Weapon 1%
66 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 animate weapon Ferromancy 60–60 10%
5 augment aura Sanctomancy 163–163 72%
6 aura cleansing Metamancy 325–325 88%
7 bar Thought 40–105 22%
8 bathe Enchantment 72–175 50%
9 bless Invocation 20–62 5%
10 blink Summoning 125–300 35%
11 bubble cluster Summoning 43–112 25%
12 buffet Chaos 72–175 50%
13 call lightning Evocation 50–120 28%
14 calm Alteration 47–120 28%
15 camouflage Conjuration 57–142 37%
16 cancellation Thought 150–225 92%
17 cause critical Necromancy 50–150 25%
18 cause light Necromancy 24–70 8%
19 cause serious Necromancy 37–100 20%
20 chain lightning Evocation 175–400 90%
21 change sex Alteration 72–175 50%
22 channel faith Conjuration 32–87 15%
23 charm Enchantment 49–125 30%
24 circle of thorns Conjuration 101–237 75%
25 color spray Illusion 37–100 20%
26 concealment Illusion 50–150 20%
27 condemn Abjuration 60–150 40%
28 consecrate armor Enchantment 80–200 60%
29 consecrate food Enchantment 24–70 8%
30 control winds Summoning 101–237 75%
31 counterspell Abjuration 77–185 54%
32 create food Conjuration 41–107 23%
33 create spring Conjuration 49–125 30%
34 create water Conjuration 26–75 10%
35 cure blindness Alteration 60–150 40%
36 cure critical Alteration 49–125 30%
37 cure disease Abjuration 43–112 25%
38 cure light Alteration 34–92 17%
39 cure mutilation Alteration 49–125 30%
40 cure poison Abjuration 37–100 20%
41 cursed fog Conjuration 110–257 83%
42 damage absorption Conjuration 112–262 85%
43 damnation Chaos 55–137 35%
44 death grip Alteration 55–137 35%
45 describe Thought 15–50 0%
46 detect alignment Divination 20–62 5%
47 detect illusion Divination 82–197 59%
48 detect invisibility Divination 32–87 15%
49 detect lore Veritamancy 88–88 31%
50 detect magic Divination 15–50 0%
51 diseased cloud Evocation 150–350 88%
52 disequilibriate Thought 72–175 50%
53 dispel magic Abjuration 72–175 50%
54 displacement Illusion 72–175 50%
55 disrupt sight Thought 49–125 30%
56 domination Thought 49–125 30%
57 electrogenic growth Conjuration 46–117 27%
58 ember carom Enchantment 72–175 50%
59 endurance of the rhinoceros Vivomancy 84–200 60%
60 enhanced strength Alteration 26–75 10%
61 erase Alteration 72–175 50%
62 esp Thought 31–85 14%
63 excommunicate Enchantment 60–150 40%
64 faerie fire Enchantment 20–62 5%
65 find familiar Summoning 100–100 5%
66 flintstrike Conjuration 51–130 32%
67 float Thought 24–70 8%
68 force field Thought 23–67 7%
69 forget Thought 112–262 85%
70 fountain Conjuration 250–500 32%
71 frenzy Alteration 119–277 91%
72 frost Conjuration 72–175 50%
73 frostborne Enchantment 55–137 35%
74 fungal growth Conjuration 46–117 27%
75 gate travel Chaos 200–425 75%
76 geisteblitz Thought 66–162 45%
77 guise of nature Alteration 72–175 50%
78 hands of wind Conjuration 85–202 61%
79 harden exoskeleton Arthropomancy 105–105 40%
80 harm Necromancy 70–150 32%
81 heal Alteration 78–187 55%
82 ice storm Summoning 109–255 82%
83 ice whip Evocation 145–325 80%
84 ice wind Conjuration 83–200 60%
85 iceball Conjuration 43–112 25%
86 identify Divination 15–50 0%
87 illumination Divination 72–175 50%
88 induce aggression Thought 95–180 44%
89 infravision Alteration 49–125 30%
90 invisibility Illusion 43–112 25%
91 irritation Thought 32–87 15%
92 knock Thought 40–105 22%
93 landslide Evocation 144–350 50%
94 lava cloak Enchantment 125–225 50%
95 lava walk Alteration 89–212 65%
96 levitation Enchantment 28–80 12%
97 light Illusion 15–50 0%
98 lightning shroud Conjuration 101–237 75%
99 magic bomb Conjuration 97–230 72%
100 magic carpet Conjuration 400–650 52%
101 magic dart Conjuration 20–50 0%
102 magic lock Alteration 37–100 20%
103 magic message Conjuration 150–450 44%
104 magic unlock Alteration 43–112 25%
105 magnetic field Alteration 72–175 50%
106 megalith Summoning 72–175 50%
107 memory drain Thought 89–212 65%
108 mental disruption Thought 116–270 88%
109 mesmerize Thought 72–175 10%
110 mimic Thought 49–125 30%
111 mind shield Thought 79–190 56%
112 momentary darkness Illusion 101–237 75%
113 monument Summoning 72–175 50%
114 mutilate Alteration 49–125 30%
115 necromancers guile Necromancy 72–175 50%
116 nullification field Thought 150–350 91%
117 otolithic growth Alteration 89–212 65%
118 pense Thought 19–60 4%
119 plague Necromancy 75–200 45%
120 poison Alteration 75–150 30%
121 poison gas Conjuration 94–222 69%
122 protection from evil Abjuration 24–70 8%
123 protection from good Abjuration 24–70 8%
124 pustulate Alteration 72–175 50%
125 pyrokinesis Thought 70–170 48%
126 quicksand Alteration 72–175 50%
127 read aura Divination 85–185 54%
128 recharge item Enchantment 85–202 61%
129 reflective fireball Evocation 185–400 90%
130 refresh Alteration 37–100 20%
131 remove curse Abjuration 150–300 65%
132 requiem Alteration 129–300 100%
133 room shield Abjuration 95–225 70%
134 sanctuary Abjuration 89–212 65%
135 scribe Fundamental 50–50 0%
136 sense life Divination 43–112 25%
137 sensory enhancement Thought 54–135 34%
138 sleep Enchantment 37–100 20%
139 soul sacrifice Conjuration 97–230 72%
140 spark Alteration 15–50 0%
141 spook Thought 60–150 40%
142 stone skin Geomancy 123–123 50%
143 summon Summoning 121–282 93%
144 summon mount Summoning 250–500 75%
145 swarm Summoning 123–285 94%
146 telekinesis Thought 97–230 72%
147 telekinetic bash Thought 49–125 30%
148 telekinetic explosion Thought 160–425 70%
149 telekinetic pierce Thought 52–132 33%
150 telekinetic punch Thought 16–52 1%
151 telekinetic shield Thought 79–190 56%
152 telekinetic slash Thought 66–162 45%
153 telekinetic wave Thought 200–450 65%
154 telesmatic force Thought 60–150 40%
155 teleview Thought 95–225 70%
156 tinnitus Enchantment 72–175 50%
157 transference Thought 59–147 39%
158 tremor Abjuration 43–112 25%
159 warp Summoning 117–272 89%
160 waterspout Evocation 144–350 50%
161 web Conjuration 83–200 60%
162 whirlwind Alteration 49–125 30%
163 wind walk Alteration 72–175 50%
164 wizard eye Divination 72–175 50%
165 word of recall Summoning 150–350 35%