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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 bash Combat 35%
5 blind fighting Combat 40%
6 bola Weapon 58%
7 boomerang Weapon 55%
8 charge Combat 8%
9 dagger Weapon 1%
10 dart Weapon 28%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 enhanced damage Combat 45%
16 enhanced endurance Technical 15%
17 enhanced fireshield Mystical 50%
18 exotic Weapon 50%
19 fast healing Technical 20%
20 flail Weapon 1%
21 foraging Technical 5%
22 halberd Weapon 9%
23 hand to hand Combat 1%
24 herbalism Technical 1%
25 hide Technical 30%
26 lance Weapon 1%
27 lock picking Technical 35%
28 lore Mystical 30%
29 mace Weapon 1%
30 magical items Mystical 5%
31 magical wand Weapon 68%
32 marksmanship Weapon 60%
33 maul Weapon 40%
34 meditation Mystical 40%
35 music Mystical 5%
36 nunchaku Weapon 14%
37 parry Defense 15%
38 peek Technical 45%
39 perception Technical 1%
40 pike Weapon 8%
41 polearm Weapon 25%
42 raise white flag Technical 63%
43 riding Technical 5%
44 scan Technical 40%
45 second attack Combat 35%
46 shield block Defense 25%
47 snare Technical 25%
48 sneaking Technical 20%
49 spear Weapon 5%
50 staff Weapon 6%
51 stealing Technical 40%
52 strike blow Combat 14%
53 sword Weapon 1%
54 third attack Combat 55%
55 throwing Combat 15%
56 throwing knife Weapon 16%
57 throwing star Weapon 16%
58 tracking Technical 45%
59 two-handed axe Weapon 29%
60 two-handed sword Weapon 40%
61 visualization Mystical 50%
62 whip Weapon 1%
63 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 augment aura Sanctomancy 163–163 72%
5 aura cleansing Metamancy 325–325 88%
6 bar Thought 40–105 22%
7 bathe Enchantment 72–175 50%
8 bless Invocation 20–62 5%
9 blink Summoning 125–300 35%
10 bubble cluster Summoning 43–112 25%
11 buffet Chaos 72–175 50%
12 call lightning Evocation 50–120 28%
13 calm Alteration 47–120 28%
14 camouflage Conjuration 57–142 37%
15 cancellation Thought 150–225 92%
16 cause critical Necromancy 50–150 25%
17 cause light Necromancy 24–70 8%
18 cause serious Necromancy 37–100 20%
19 chain lightning Evocation 175–400 90%
20 change sex Alteration 72–175 50%
21 channel faith Conjuration 32–87 15%
22 charm Enchantment 49–125 30%
23 circle of thorns Conjuration 101–237 75%
24 color spray Illusion 37–100 20%
25 concealment Illusion 50–150 20%
26 condemn Abjuration 60–150 40%
27 consecrate armor Enchantment 80–200 60%
28 consecrate food Enchantment 24–70 8%
29 control winds Summoning 101–237 75%
30 counterspell Abjuration 77–185 54%
31 create food Conjuration 41–107 23%
32 create spring Conjuration 49–125 30%
33 create water Conjuration 26–75 10%
34 cure blindness Alteration 60–150 40%
35 cure critical Alteration 49–125 30%
36 cure disease Abjuration 43–112 25%
37 cure light Alteration 34–92 17%
38 cure mutilation Alteration 49–125 30%
39 cure poison Abjuration 37–100 20%
40 cursed fog Conjuration 110–257 83%
41 damage absorption Conjuration 112–262 85%
42 damnation Chaos 55–137 35%
43 death grip Alteration 55–137 35%
44 describe Thought 15–50 0%
45 detect alignment Divination 20–62 5%
46 detect illusion Divination 82–197 59%
47 detect invisibility Divination 32–87 15%
48 detect magic Divination 15–50 0%
49 diseased cloud Evocation 150–350 88%
50 disequilibriate Thought 72–175 50%
51 dispel magic Abjuration 72–175 50%
52 displacement Illusion 72–175 50%
53 disrupt sight Thought 49–125 30%
54 domination Thought 49–125 30%
55 electrogenic growth Conjuration 46–117 27%
56 ember carom Enchantment 72–175 50%
57 endurance of the rhinoceros Vivomancy 84–200 60%
58 enhanced strength Alteration 26–75 10%
59 erase Alteration 72–175 50%
60 esp Thought 31–85 14%
61 excommunicate Enchantment 60–150 40%
62 faerie fire Enchantment 20–62 5%
63 find familiar Summoning 100–100 5%
64 flintstrike Conjuration 51–130 32%
65 float Thought 24–70 8%
66 force field Thought 23–67 7%
67 forget Thought 112–262 85%
68 fountain Conjuration 250–500 32%
69 frenzy Alteration 119–277 91%
70 frost Conjuration 72–175 50%
71 frostborne Enchantment 55–137 35%
72 fungal growth Conjuration 46–117 27%
73 gate travel Chaos 200–425 75%
74 geisteblitz Thought 66–162 45%
75 guise of nature Alteration 72–175 50%
76 hands of wind Conjuration 85–202 61%
77 harm Necromancy 70–150 32%
78 heal Alteration 78–187 55%
79 ice storm Summoning 109–255 82%
80 ice whip Evocation 145–325 80%
81 ice wind Conjuration 83–200 60%
82 iceball Conjuration 43–112 25%
83 identify Divination 15–50 0%
84 illumination Divination 72–175 50%
85 induce aggression Thought 95–180 44%
86 infravision Alteration 49–125 30%
87 invisibility Illusion 43–112 25%
88 irritation Thought 32–87 15%
89 knock Thought 40–105 22%
90 landslide Evocation 144–350 50%
91 lava cloak Enchantment 125–225 50%
92 lava walk Alteration 89–212 65%
93 levitation Enchantment 28–80 12%
94 light Illusion 15–50 0%
95 lightning shroud Conjuration 101–237 75%
96 magic bomb Conjuration 97–230 72%
97 magic carpet Conjuration 400–650 52%
98 magic dart Conjuration 20–50 0%
99 magic lock Alteration 37–100 20%
100 magic message Conjuration 150–450 44%
101 magic unlock Alteration 43–112 25%
102 magnetic field Alteration 72–175 50%
103 megalith Summoning 72–175 50%
104 memory drain Thought 89–212 65%
105 mental disruption Thought 116–270 88%
106 mesmerize Thought 72–175 10%
107 mimic Thought 49–125 30%
108 mind shield Thought 79–190 56%
109 momentary darkness Illusion 101–237 75%
110 monument Summoning 72–175 50%
111 mutilate Alteration 49–125 30%
112 necromancers guile Necromancy 72–175 50%
113 nullification field Thought 150–350 91%
114 otolithic growth Alteration 89–212 65%
115 pense Thought 19–60 4%
116 plague Necromancy 75–200 45%
117 poison Alteration 75–150 30%
118 poison gas Conjuration 94–222 69%
119 protection from evil Abjuration 24–70 8%
120 protection from good Abjuration 24–70 8%
121 pustulate Alteration 72–175 50%
122 pyrokinesis Thought 70–170 48%
123 quicksand Alteration 72–175 50%
124 read aura Divination 85–185 54%
125 recharge item Enchantment 85–202 61%
126 reflective fireball Evocation 185–400 90%
127 refresh Alteration 37–100 20%
128 remove curse Abjuration 150–300 65%
129 requiem Alteration 129–300 100%
130 room shield Abjuration 95–225 70%
131 sanctuary Abjuration 89–212 65%
132 scribe Fundamental 50–50 0%
133 sense life Divination 43–112 25%
134 sensory enhancement Thought 54–135 34%
135 sleep Enchantment 37–100 20%
136 soul sacrifice Conjuration 97–230 72%
137 spark Alteration 15–50 0%
138 spook Thought 60–150 40%
139 stone skin Geomancy 123–123 50%
140 summon Summoning 121–282 93%
141 summon mount Summoning 250–500 75%
142 swarm Summoning 123–285 94%
143 telekinesis Thought 97–230 72%
144 telekinetic bash Thought 49–125 30%
145 telekinetic explosion Thought 160–425 70%
146 telekinetic pierce Thought 52–132 33%
147 telekinetic punch Thought 16–52 1%
148 telekinetic shield Thought 79–190 56%
149 telekinetic slash Thought 66–162 45%
150 telekinetic wave Thought 200–450 65%
151 telesmatic force Thought 60–150 40%
152 teleview Thought 95–225 70%
153 tinnitus Enchantment 72–175 50%
154 transference Thought 59–147 39%
155 tremor Abjuration 43–112 25%
156 warp Summoning 117–272 89%
157 waterspout Evocation 144–350 50%
158 web Conjuration 83–200 60%
159 whirlwind Alteration 49–125 30%
160 wind walk Alteration 72–175 50%
161 wizard eye Divination 72–175 50%
162 word of recall Summoning 150–350 35%